#define MAX_DIALOGS (15) #define DIALOG_BASE (324) |
public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/vremenska", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, DIALOG_BASE + 2, DIALOG_STYLE_LIST, "Vremenska prognoza by 'censure' ", "Oluja\nKisa\nGrmljavina\nSneg\nSunce", "Izaberi", "Izadji"); <------- This line return 1; } return 0; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) //the callback { if (dialogid == DIALOG_BASE + 2) <--------- This line 2 Errors. |
#define MAX_DIALOGS 15
#define DIALOG_BASE 324
#if defined FILTERSCRIPT
#else
#endif
#include <a_samp>
//Your defines here
#if defined FILTERSCRIPT
#else
main()
{
print("\n----------------------------------");
print("SOMETHING HERE");
print("----------------------------------\n");
}
#endif
#include "a_samp"
#define MAX_DIALOGS (15)
#define DIALOG_BASE (324)
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/vremenska", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, DIALOG_BASE+2, DIALOG_STYLE_LIST, "Vremenska prognoza by censure", "Oluja\nKisa\nGrmljavina\nSneg\nSunce", "Izaberi", "Izadji");
return true;
}
return false;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_BASE+2:
{
// Your code.
}
}
return true;
}
#include <a_samp> #if defined FILTERSCRIPT #define FILTERSCRIPT #define MAX_DIALOGS 15 #define DIALOG_BASE 324 enum DialogInfo { DTaken, DCap[64], DStyle, DInfo[512], DBut1[24], DBut2[24] } new Dialogs[MAX_DIALOGS][DialogInfo]; //handleid is NOT dialog id, multiple dialogs with the same text can be shown with different id's CreateDialog( DIALOG_STYLE_LIST, "Vremenska prognoza by 'censure'", "Oluja\nKisa\nMagla\nSuce", "Izaberi", "Izadji") //returns handleid { new handleid = 0; //Tempted to use foreach here, not going to, for portability. for ( ; handleid < MAX_DIALOGS; handleid++) { if (Dialogs[handleid][DTaken] == 0) break; } Dialogs[handleid][DTaken] = 1; Dialogs[handleid][DStyle] = style; format(Dialogs[handleid][DCap], sizeof(Dialogs[handleid][DCap]), caption); format(Dialogs[handleid][DInfo], sizeof(Dialogs[handleid][DInfo]), info); format(Dialogs[handleid][DBut1], sizeof(Dialogs[handleid][DBut1]), button1); format(Dialogs[handleid][DBut2], sizeof(Dialogs[handleid][DBut2]), button2); return handleid; } ShowDialog(playerid, dialogid, handleid) { if (Dialogs[handleid][PTaken] == 0) return 0; return ShowPlayerDialog(playerid, dialogid, Dialogs[handleid][PStyle], Dialogs[handleid][PCap], Dialogs[handleid][PInfo], Dialogs[handleid][PBut1], Dialogs[handleid][PBut2]); } public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/vremenska", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, DIALOG_BASE + 2, DIALOG_STYLE_LIST, "Vremenska prognoza by 'censure'", "Oluja\nKisa\nGrmljavina\nSneg\nSunce", "Izaberi", "Izadji"); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) //the callback { if (dialogid == DIALOG_BASE + 2) //checking dialogid { if (response == 1) //warp has been pressed { switch (listitem) //a switch, not going to explain it here { case 0:SetWeather(42); case 1:SetWeather(16); case 2:SetWeather(32); case 3:SetWeather(1); } SendClientMessage(playerid, 0xFFFFFFFF, "Uspesno ste postavili ste izabrano vreme!"); //a message to confirm the warp } else //pressed cancel { SendClientMessage(playerid, 0xFFFFFFFF, "Vremenska prognoza iskljucena."); //confirmation of declination } return 1; //returns 1, it has been handled } return 0; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
#include <a_samp>
#if defined FILTERSCRIPT
#define FILTERSCRIPT
#define MAX_DIALOGS 15
#define DIALOG_BASE 324
enum DialogInfo
{
DTaken,
DCap[64],
DStyle,
DInfo[512],
DBut1[24],
DBut2[24]
}
new Dialogs[MAX_DIALOGS][DialogInfo];
//handleid is NOT dialog id, multiple dialogs with the same text can be shown with different id's
CreateDialog( DIALOG_STYLE_LIST, "Vremenska prognoza by 'censure'", "Oluja\nKisa\nMagla\nSuce", "Izaberi", "Izadji") //returns handleid
{
new handleid = 0;
//Tempted to use foreach here, not going to, for portability.
for ( ; handleid < MAX_DIALOGS; handleid++)
{
if (Dialogs[handleid][DTaken] == 0) break;
}
Dialogs[handleid][DTaken] = 1;
Dialogs[handleid][DStyle] = style;
format(Dialogs[handleid][DCap], sizeof(Dialogs[handleid][DCap]), caption);
format(Dialogs[handleid][DInfo], sizeof(Dialogs[handleid][DInfo]), info);
format(Dialogs[handleid][DBut1], sizeof(Dialogs[handleid][DBut1]), button1);
format(Dialogs[handleid][DBut2], sizeof(Dialogs[handleid][DBut2]), button2);
return handleid;
}
ShowDialog(playerid, dialogid, handleid)
{
if (Dialogs[handleid][PTaken] == 0) return 0;
return ShowPlayerDialog(playerid, dialogid, Dialogs[handleid][PStyle], Dialogs[handleid][PCap], Dialogs[handleid][PInfo], Dialogs[handleid][PBut1], Dialogs[handleid][PBut2]);
}
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/vremenska", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 1+2, DIALOG_STYLE_LIST, "Vremenska prognoza by censure", "Oluja\nKisa\nGrmljavina\nSneg\nSunce", "Izaberi", "Izadji");
return true;
}
return false;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case 1+2:
{
// Your code.
}
}
return true;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}