28.07.2011, 10:28
When I am going to put Filter script code in Gamemode I got 8 Errors please fix that code.
Errors photo.
Код:
#define GetVehicleModelName(%1) Vehiclename[%1-400] #define VehicleSpeed_1 false #define VehicleSpeed_2 true #define VehicleSpeed_A 0 #define VehicleSpeed_B 6 #define AUTOR "RenisiL" #define VERSION "4.7 FINAL" #define TEXTDRAW "6" #define COLOR "2" #define COLOR_WHITE 0xFFFFFFAA new bool:R_Vehicle[MAX_PLAYERS] = false; new Text:Vehname[MAX_PLAYERS]; new Text:VehicleSpeed[MAX_PLAYERS]; new Text:KMH[MAX_PLAYERS]; new Text:Speedometer_R[MAX_PLAYERS]; new Text:SpeeedBox; new Text:SpeedName; enum SpeedInfoDB { bool:SpeedometerR, } new SpeedDB[MAX_PLAYERS][SpeedInfoDB]; new Vehiclename[][] = { "Landstalker", "Bravura", "Buffalo", "Linerunner", "Pereniel", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Mr Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster Truck", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick", "Boxville", "Benson", "Mesa", "RC Goblin", "Hotring Racer", "Hotring Racer", "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropdust", "Stunt", "Tanker", "RoadTrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster Truck", "Monster Truck", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight", "Trailer", "Kart", "Mower", "Duneride", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "Newsvan", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "Trailer", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car (LSPD)", "Police Car (SFPD)", "Police Car (LVPD)", "Police Ranger", "Picador", "S.W.A.T. Van", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage Trailer", "Luggage Trailer", "Stair Trailer", "Boxville", "Farm Plow", "Utility Trailer" }; //______________________________________________________________________________ public OnFilterScriptInit() { printf("\n AUTOR %s ", AUTOR); printf("\n VERSION %s ", VERSION); printf("\n TEXTDARW %s ", TEXTDRAW); printf("\n COLOR %s ", COLOR); print("\n**************************************"); print(" Vehicle Speedometer... "); print("****************************************\n"); SpeeedBox = TextDrawCreate(437.000000,372.000000,"~n~~n~~n~~n~~n~"); SpeedName = TextDrawCreate(469.000000,349.000000,"Speedometer"); TextDrawUseBox(SpeeedBox,1); TextDrawBoxColor(SpeeedBox,0xffffff33); TextDrawTextSize(SpeeedBox,616.000000,0.000000); TextDrawUseBox(SpeedName,1); TextDrawBoxColor(SpeedName,0xffffff33); TextDrawTextSize(SpeedName,585.000000,5.000000); TextDrawAlignment(SpeeedBox,0); TextDrawAlignment(SpeedName,0); TextDrawBackgroundColor(SpeeedBox,0x000000ff); TextDrawBackgroundColor(SpeedName,0xffffff66); TextDrawFont(SpeeedBox,1); TextDrawLetterSize(SpeeedBox,1.000000,1.000000); TextDrawFont(SpeedName,0); TextDrawLetterSize(SpeedName,0.799999,1.900000); TextDrawColor(SpeeedBox,0xffffffff); TextDrawColor(SpeedName,0x000000ff); TextDrawSetOutline(SpeeedBox,1); TextDrawSetOutline(SpeedName,1); TextDrawSetProportional(SpeeedBox,1); TextDrawSetProportional(SpeedName,1); TextDrawSetShadow(SpeeedBox,1); TextDrawSetShadow(SpeedName,1); VehicleSpeedTextDraw_R(); return 1; } //______________________________________________________________________________ public OnPlayerConnect(playerid) { SendClientMessage(playerid, 0xFF000096,"This Server has been scripted by Great Steven"); return 1; } //______________________________________________________________________________ public OnPlayerDisconnect(playerid, reason) { R_Vehicle[playerid] = VehicleSpeed_1; TextDrawHideForPlayer(playerid, SpeeedBox); TextDrawHideForPlayer(playerid, SpeedName); TextDrawHideForPlayer(playerid, KMH[playerid]); TextDrawHideForPlayer(playerid, VehicleSpeed[playerid]); TextDrawHideForPlayer(playerid, Speedometer_R[playerid]); TextDrawHideForPlayer(playerid, Vehname[playerid]); return 1; } //______________________________________________________________________________ public OnPlayerSpawn(playerid) { R_Vehicle[playerid] = VehicleSpeed_1; return 1; } //______________________________________________________________________________ public OnPlayerDeath(playerid, killerid, reason) { R_Vehicle[playerid] = VehicleSpeed_1; return 1; } //______________________________________________________________________________ public OnFilterScriptExit() { for(new i = 0; i < MAX_PLAYERS; i++) { TextDrawDestroy(KMH[i]); TextDrawDestroy(VehicleSpeed[i]); TextDrawDestroy(Speedometer_R[i]); TextDrawDestroy(Vehname[i]); } TextDrawDestroy(SpeeedBox); TextDrawDestroy(SpeedName); return 1; } //______________________________________________________________________________ public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == PLAYER_STATE_DRIVER) { new String[64]; new String_R[64]; //****************************************************************************** //VehicleName format(String, sizeof(String), "Vehicle:"); TextDrawSetString(Speedometer_R[playerid], String); TextDrawShowForPlayer(playerid, Speedometer_R[playerid]); format(String, sizeof(String), "~r~~h~%s", GetVehicleModelName(GetVehicleModel(GetPlayerVehicleID(playerid)))); TextDrawSetString(Vehname[playerid], String); TextDrawShowForPlayer(playerid, Vehname[playerid]); //****************************************************************************** // Vehicle M/H format(String_R, sizeof(String_R), "M/H", GetPlayerSpeed(playerid)); TextDrawSetString(VehicleSpeed[playerid], String); TextDrawShowForPlayer(playerid, KMH[playerid]); format(String, sizeof(String), "~r~~h~%d", GetPlayerSpeed(playerid)); TextDrawSetString(VehicleSpeed[playerid], String); TextDrawShowForPlayer(playerid, VehicleSpeed[playerid]); //****************************************************************************** TextDrawShowForPlayer(playerid, SpeeedBox); TextDrawShowForPlayer(playerid, SpeedName); R_Vehicle[playerid] = VehicleSpeed_2; } else if(newstate == PLAYER_STATE_ONFOOT) { R_Vehicle[playerid] = VehicleSpeed_1; TextDrawHideForPlayer(playerid, Speedometer_R[playerid]); TextDrawHideForPlayer(playerid, VehicleSpeed[playerid]); TextDrawHideForPlayer(playerid, KMH[playerid]); TextDrawHideForPlayer(playerid, Vehname[playerid]); TextDrawHideForPlayer(playerid, SpeeedBox); TextDrawHideForPlayer(playerid, SpeedName); } return 1; } //______________________________________________________________________________ public OnPlayerExitVehicle(playerid, vehicleid) { R_Vehicle[playerid] = VehicleSpeed_1; TextDrawHideForPlayer(playerid, Speedometer_R[playerid]); TextDrawHideForPlayer(playerid, VehicleSpeed[playerid]); TextDrawHideForPlayer(playerid, KMH[playerid]); TextDrawHideForPlayer(playerid, Vehname[playerid]); TextDrawHideForPlayer(playerid, SpeeedBox); TextDrawHideForPlayer(playerid, SpeedName); return 1; } //______________________________________________________________________________ public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/speed", cmdtext, true) == 0) { if(SpeedDB[playerid][SpeedometerR] == false) { SpeedDB[playerid][SpeedometerR] = true; TextDrawHideForPlayer(playerid, Speedometer_R[playerid]); TextDrawHideForPlayer(playerid, VehicleSpeed[playerid]); TextDrawHideForPlayer(playerid, KMH[playerid]); TextDrawHideForPlayer(playerid, Vehname[playerid]); TextDrawHideForPlayer(playerid, SpeeedBox); TextDrawHideForPlayer(playerid, SpeedName); SendClientMessage(playerid, 0xFF000096,"Speedometer off"); } else { SpeedDB[playerid][SpeedometerR] = false; TextDrawShowForPlayer(playerid, SpeeedBox); TextDrawShowForPlayer(playerid, SpeedName); TextDrawShowForPlayer(playerid, Speedometer_R[playerid]); TextDrawShowForPlayer(playerid, VehicleSpeed[playerid]); TextDrawShowForPlayer(playerid, KMH[playerid]); TextDrawShowForPlayer(playerid, Vehname[playerid]); SendClientMessage(playerid, 0xFF000096,"Speedometer on"); } return 1; } return 0; } //______________________________________________________________________________ public OnPlayerUpdate(playerid) { if(IsPlayerInAnyVehicle(playerid)) { if(bool:R_Vehicle[playerid] == VehicleSpeed_2) { static UpdateSpeed_R[MAX_PLAYERS]; if(UpdateSpeed_R[playerid] >= VehicleSpeed_B) { //****************************************************************************** //Vehicle Name new string[64]; format(string, sizeof(string), "Vehicle:"); TextDrawSetString(Speedometer_R[playerid], string); format(string, sizeof(string), "~r~~h~%s", GetVehicleModelName(GetVehicleModel(GetPlayerVehicleID(playerid)))); TextDrawSetString(Vehname[playerid], string); //****************************************************************************** // Vehicle Speed format(string, sizeof(string), "M/H:"); TextDrawSetString(Text:KMH[playerid], string); format(string, sizeof(string), "~r~~h~%d", GetPlayerSpeed(playerid)); TextDrawSetString(VehicleSpeed[playerid], string); UpdateSpeed_R[playerid] = VehicleSpeed_A; //****************************************************************************** return 1; } else UpdateSpeed_R[playerid] ++; } } return 1; } //______________________________________________________________________________ VehicleSpeedTextDraw_R() { for(new i = 0; i < MAX_PLAYERS; i++) { //Vehicle Name Speedometer_R[i] = TextDrawCreate(440.000000,380.000000,"Vehicle Name:"); TextDrawAlignment(Speedometer_R[i],0); TextDrawBackgroundColor(Speedometer_R[i],0x000000ff); TextDrawFont(Speedometer_R[i],1); TextDrawLetterSize(Speedometer_R[i],0.299999,1.300000); TextDrawColor(Speedometer_R[i],0xffffffff); TextDrawSetOutline(Speedometer_R[i],1); TextDrawSetProportional(Speedometer_R[i],1); TextDrawSetShadow(Speedometer_R[i],1); //Vehicle Name_1 Vehname[i] = TextDrawCreate(520.000000,382.000000,"_"); TextDrawAlignment(Vehname[i],0); TextDrawFont(Vehname[i],1); TextDrawLetterSize(Vehname[i],0.399999,1.000000); TextDrawColor(Vehname[i],0xffffffff); TextDrawSetOutline(Vehname[i],1); TextDrawSetProportional(Vehname[i],1); TextDrawSetShadow(Vehname[i],1); //Vehicle K/MH KMH[i] = TextDrawCreate(441.000000,390.000000,"K/MH:"); TextDrawAlignment(KMH[i],0); TextDrawBackgroundColor(KMH[i],0x000000ff); TextDrawFont(KMH[i],1); TextDrawLetterSize(KMH[i],0.599999,2.599999); TextDrawColor(KMH[i],0xffffffff); TextDrawSetOutline(KMH[i],1); TextDrawSetProportional(KMH[i],1); TextDrawSetShadow(KMH[i],1); //Vehicle K/MH_2 VehicleSpeed[i] = TextDrawCreate(511.000000,398.000000,"_"); TextDrawAlignment(VehicleSpeed[i],0); TextDrawFont(VehicleSpeed[i],2); TextDrawLetterSize(VehicleSpeed[i],1.000000,1.400000); TextDrawColor(VehicleSpeed[i],0xffffffff); TextDrawSetOutline(VehicleSpeed[i],1); TextDrawSetProportional(VehicleSpeed[i],1); TextDrawSetShadow(VehicleSpeed[i],1); } return 1; } //______________________________________________________________________________ stock GetPlayerSpeed(playerid) { new Float:ST[4]; if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]); else GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]); ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 80.3; return floatround(ST[3]); } //____________________________________________________________________________
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