SIr, Please Help me. -
When I am going to put Filter script code in Gamemode I got 8 Errors please fix that code.
Код:
#define GetVehicleModelName(%1) Vehiclename[%1-400]
#define VehicleSpeed_1 false
#define VehicleSpeed_2 true
#define VehicleSpeed_A 0
#define VehicleSpeed_B 6
#define AUTOR "RenisiL"
#define VERSION "4.7 FINAL"
#define TEXTDRAW "6"
#define COLOR "2"
#define COLOR_WHITE 0xFFFFFFAA
new bool:R_Vehicle[MAX_PLAYERS] = false;
new Text:Vehname[MAX_PLAYERS];
new Text:VehicleSpeed[MAX_PLAYERS];
new Text:KMH[MAX_PLAYERS];
new Text:Speedometer_R[MAX_PLAYERS];
new Text:SpeeedBox;
new Text:SpeedName;
enum SpeedInfoDB
{
bool:SpeedometerR,
}
new SpeedDB[MAX_PLAYERS][SpeedInfoDB];
new Vehiclename[][] =
{
"Landstalker",
"Bravura",
"Buffalo",
"Linerunner",
"Pereniel",
"Sentinel",
"Dumper",
"Firetruck",
"Trashmaster",
"Stretch",
"Manana",
"Infernus",
"Voodoo",
"Pony",
"Mule",
"Cheetah",
"Ambulance",
"Leviathan",
"Moonbeam",
"Esperanto",
"Taxi",
"Washington",
"Bobcat",
"Mr Whoopee",
"BF Injection",
"Hunter",
"Premier",
"Enforcer",
"Securicar",
"Banshee",
"Predator",
"Bus",
"Rhino",
"Barracks",
"Hotknife",
"Trailer",
"Previon",
"Coach",
"Cabbie",
"Stallion",
"Rumpo",
"RC Bandit",
"Romero",
"Packer",
"Monster Truck",
"Admiral",
"Squalo",
"Seasparrow",
"Pizzaboy",
"Tram",
"Trailer",
"Turismo",
"Speeder",
"Reefer",
"Tropic",
"Flatbed",
"Yankee",
"Caddy",
"Solair",
"Berkley's RC Van",
"Skimmer",
"PCJ-600",
"Faggio",
"Freeway",
"RC Baron",
"RC Raider",
"Glendale",
"Oceanic",
"Sanchez",
"Sparrow",
"Patriot",
"Quad",
"Coastguard",
"Dinghy",
"Hermes",
"Sabre",
"Rustler",
"ZR-350",
"Walton",
"Regina",
"Comet",
"BMX",
"Burrito",
"Camper",
"Marquis",
"Baggage",
"Dozer",
"Maverick",
"News Chopper",
"Rancher",
"FBI Rancher",
"Virgo",
"Greenwood",
"Jetmax",
"Hotring",
"Sandking",
"Blista Compact",
"Police Maverick",
"Boxville",
"Benson",
"Mesa",
"RC Goblin",
"Hotring Racer",
"Hotring Racer",
"Bloodring Banger",
"Rancher",
"Super GT",
"Elegant",
"Journey",
"Bike",
"Mountain Bike",
"Beagle",
"Cropdust",
"Stunt",
"Tanker",
"RoadTrain",
"Nebula",
"Majestic",
"Buccaneer",
"Shamal",
"Hydra",
"FCR-900",
"NRG-500",
"HPV1000",
"Cement Truck",
"Tow Truck",
"Fortune",
"Cadrona",
"FBI Truck",
"Willard",
"Forklift",
"Tractor",
"Combine",
"Feltzer",
"Remington",
"Slamvan",
"Blade",
"Freight",
"Streak",
"Vortex",
"Vincent",
"Bullet",
"Clover",
"Sadler",
"Firetruck",
"Hustler",
"Intruder",
"Primo",
"Cargobob",
"Tampa",
"Sunrise",
"Merit",
"Utility",
"Nevada",
"Yosemite",
"Windsor",
"Monster Truck",
"Monster Truck",
"Uranus",
"Jester",
"Sultan",
"Stratum",
"Elegy",
"Raindance",
"RC Tiger",
"Flash",
"Tahoma",
"Savanna",
"Bandito",
"Freight",
"Trailer",
"Kart",
"Mower",
"Duneride",
"Sweeper",
"Broadway",
"Tornado",
"AT-400",
"DFT-30",
"Huntley",
"Stafford",
"BF-400",
"Newsvan",
"Tug",
"Trailer",
"Emperor",
"Wayfarer",
"Euros",
"Hotdog",
"Club",
"Trailer",
"Trailer",
"Andromada",
"Dodo",
"RC Cam",
"Launch",
"Police Car (LSPD)",
"Police Car (SFPD)",
"Police Car (LVPD)",
"Police Ranger",
"Picador",
"S.W.A.T. Van",
"Alpha",
"Phoenix",
"Glendale",
"Sadler",
"Luggage Trailer",
"Luggage Trailer",
"Stair Trailer",
"Boxville",
"Farm Plow",
"Utility Trailer"
};
//______________________________________________________________________________
public OnFilterScriptInit()
{
printf("\n AUTOR %s ", AUTOR);
printf("\n VERSION %s ", VERSION);
printf("\n TEXTDARW %s ", TEXTDRAW);
printf("\n COLOR %s ", COLOR);
print("\n**************************************");
print(" Vehicle Speedometer... ");
print("****************************************\n");
SpeeedBox = TextDrawCreate(437.000000,372.000000,"~n~~n~~n~~n~~n~");
SpeedName = TextDrawCreate(469.000000,349.000000,"Speedometer");
TextDrawUseBox(SpeeedBox,1);
TextDrawBoxColor(SpeeedBox,0xffffff33);
TextDrawTextSize(SpeeedBox,616.000000,0.000000);
TextDrawUseBox(SpeedName,1);
TextDrawBoxColor(SpeedName,0xffffff33);
TextDrawTextSize(SpeedName,585.000000,5.000000);
TextDrawAlignment(SpeeedBox,0);
TextDrawAlignment(SpeedName,0);
TextDrawBackgroundColor(SpeeedBox,0x000000ff);
TextDrawBackgroundColor(SpeedName,0xffffff66);
TextDrawFont(SpeeedBox,1);
TextDrawLetterSize(SpeeedBox,1.000000,1.000000);
TextDrawFont(SpeedName,0);
TextDrawLetterSize(SpeedName,0.799999,1.900000);
TextDrawColor(SpeeedBox,0xffffffff);
TextDrawColor(SpeedName,0x000000ff);
TextDrawSetOutline(SpeeedBox,1);
TextDrawSetOutline(SpeedName,1);
TextDrawSetProportional(SpeeedBox,1);
TextDrawSetProportional(SpeedName,1);
TextDrawSetShadow(SpeeedBox,1);
TextDrawSetShadow(SpeedName,1);
VehicleSpeedTextDraw_R();
return 1;
}
//______________________________________________________________________________
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, 0xFF000096,"This Server has been scripted by Great Steven");
return 1;
}
//______________________________________________________________________________
public OnPlayerDisconnect(playerid, reason)
{
R_Vehicle[playerid] = VehicleSpeed_1;
TextDrawHideForPlayer(playerid, SpeeedBox);
TextDrawHideForPlayer(playerid, SpeedName);
TextDrawHideForPlayer(playerid, KMH[playerid]);
TextDrawHideForPlayer(playerid, VehicleSpeed[playerid]);
TextDrawHideForPlayer(playerid, Speedometer_R[playerid]);
TextDrawHideForPlayer(playerid, Vehname[playerid]);
return 1;
}
//______________________________________________________________________________
public OnPlayerSpawn(playerid)
{
R_Vehicle[playerid] = VehicleSpeed_1;
return 1;
}
//______________________________________________________________________________
public OnPlayerDeath(playerid, killerid, reason)
{
R_Vehicle[playerid] = VehicleSpeed_1;
return 1;
}
//______________________________________________________________________________
public OnFilterScriptExit()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
TextDrawDestroy(KMH[i]);
TextDrawDestroy(VehicleSpeed[i]);
TextDrawDestroy(Speedometer_R[i]);
TextDrawDestroy(Vehname[i]);
}
TextDrawDestroy(SpeeedBox);
TextDrawDestroy(SpeedName);
return 1;
}
//______________________________________________________________________________
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
new String[64];
new String_R[64];
//******************************************************************************
//VehicleName
format(String, sizeof(String), "Vehicle:");
TextDrawSetString(Speedometer_R[playerid], String);
TextDrawShowForPlayer(playerid, Speedometer_R[playerid]);
format(String, sizeof(String), "~r~~h~%s", GetVehicleModelName(GetVehicleModel(GetPlayerVehicleID(playerid))));
TextDrawSetString(Vehname[playerid], String);
TextDrawShowForPlayer(playerid, Vehname[playerid]);
//******************************************************************************
// Vehicle M/H
format(String_R, sizeof(String_R), "M/H", GetPlayerSpeed(playerid));
TextDrawSetString(VehicleSpeed[playerid], String);
TextDrawShowForPlayer(playerid, KMH[playerid]);
format(String, sizeof(String), "~r~~h~%d", GetPlayerSpeed(playerid));
TextDrawSetString(VehicleSpeed[playerid], String);
TextDrawShowForPlayer(playerid, VehicleSpeed[playerid]);
//******************************************************************************
TextDrawShowForPlayer(playerid, SpeeedBox);
TextDrawShowForPlayer(playerid, SpeedName);
R_Vehicle[playerid] = VehicleSpeed_2;
}
else if(newstate == PLAYER_STATE_ONFOOT)
{
R_Vehicle[playerid] = VehicleSpeed_1;
TextDrawHideForPlayer(playerid, Speedometer_R[playerid]);
TextDrawHideForPlayer(playerid, VehicleSpeed[playerid]);
TextDrawHideForPlayer(playerid, KMH[playerid]);
TextDrawHideForPlayer(playerid, Vehname[playerid]);
TextDrawHideForPlayer(playerid, SpeeedBox);
TextDrawHideForPlayer(playerid, SpeedName);
}
return 1;
}
//______________________________________________________________________________
public OnPlayerExitVehicle(playerid, vehicleid)
{
R_Vehicle[playerid] = VehicleSpeed_1;
TextDrawHideForPlayer(playerid, Speedometer_R[playerid]);
TextDrawHideForPlayer(playerid, VehicleSpeed[playerid]);
TextDrawHideForPlayer(playerid, KMH[playerid]);
TextDrawHideForPlayer(playerid, Vehname[playerid]);
TextDrawHideForPlayer(playerid, SpeeedBox);
TextDrawHideForPlayer(playerid, SpeedName);
return 1;
}
//______________________________________________________________________________
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/speed", cmdtext, true) == 0)
{
if(SpeedDB[playerid][SpeedometerR] == false)
{
SpeedDB[playerid][SpeedometerR] = true;
TextDrawHideForPlayer(playerid, Speedometer_R[playerid]);
TextDrawHideForPlayer(playerid, VehicleSpeed[playerid]);
TextDrawHideForPlayer(playerid, KMH[playerid]);
TextDrawHideForPlayer(playerid, Vehname[playerid]);
TextDrawHideForPlayer(playerid, SpeeedBox);
TextDrawHideForPlayer(playerid, SpeedName);
SendClientMessage(playerid, 0xFF000096,"Speedometer off");
}
else
{
SpeedDB[playerid][SpeedometerR] = false;
TextDrawShowForPlayer(playerid, SpeeedBox);
TextDrawShowForPlayer(playerid, SpeedName);
TextDrawShowForPlayer(playerid, Speedometer_R[playerid]);
TextDrawShowForPlayer(playerid, VehicleSpeed[playerid]);
TextDrawShowForPlayer(playerid, KMH[playerid]);
TextDrawShowForPlayer(playerid, Vehname[playerid]);
SendClientMessage(playerid, 0xFF000096,"Speedometer on");
}
return 1;
}
return 0;
}
//______________________________________________________________________________
public OnPlayerUpdate(playerid)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(bool:R_Vehicle[playerid] == VehicleSpeed_2)
{
static UpdateSpeed_R[MAX_PLAYERS];
if(UpdateSpeed_R[playerid] >= VehicleSpeed_B)
{
//******************************************************************************
//Vehicle Name
new string[64];
format(string, sizeof(string), "Vehicle:");
TextDrawSetString(Speedometer_R[playerid], string);
format(string, sizeof(string), "~r~~h~%s", GetVehicleModelName(GetVehicleModel(GetPlayerVehicleID(playerid))));
TextDrawSetString(Vehname[playerid], string);
//******************************************************************************
// Vehicle Speed
format(string, sizeof(string), "M/H:");
TextDrawSetString(Text:KMH[playerid], string);
format(string, sizeof(string), "~r~~h~%d", GetPlayerSpeed(playerid));
TextDrawSetString(VehicleSpeed[playerid], string);
UpdateSpeed_R[playerid] = VehicleSpeed_A;
//******************************************************************************
return 1;
}
else UpdateSpeed_R[playerid] ++;
}
}
return 1;
}
//______________________________________________________________________________
VehicleSpeedTextDraw_R()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
//Vehicle Name
Speedometer_R[i] = TextDrawCreate(440.000000,380.000000,"Vehicle Name:");
TextDrawAlignment(Speedometer_R[i],0);
TextDrawBackgroundColor(Speedometer_R[i],0x000000ff);
TextDrawFont(Speedometer_R[i],1);
TextDrawLetterSize(Speedometer_R[i],0.299999,1.300000);
TextDrawColor(Speedometer_R[i],0xffffffff);
TextDrawSetOutline(Speedometer_R[i],1);
TextDrawSetProportional(Speedometer_R[i],1);
TextDrawSetShadow(Speedometer_R[i],1);
//Vehicle Name_1
Vehname[i] = TextDrawCreate(520.000000,382.000000,"_");
TextDrawAlignment(Vehname[i],0);
TextDrawFont(Vehname[i],1);
TextDrawLetterSize(Vehname[i],0.399999,1.000000);
TextDrawColor(Vehname[i],0xffffffff);
TextDrawSetOutline(Vehname[i],1);
TextDrawSetProportional(Vehname[i],1);
TextDrawSetShadow(Vehname[i],1);
//Vehicle K/MH
KMH[i] = TextDrawCreate(441.000000,390.000000,"K/MH:");
TextDrawAlignment(KMH[i],0);
TextDrawBackgroundColor(KMH[i],0x000000ff);
TextDrawFont(KMH[i],1);
TextDrawLetterSize(KMH[i],0.599999,2.599999);
TextDrawColor(KMH[i],0xffffffff);
TextDrawSetOutline(KMH[i],1);
TextDrawSetProportional(KMH[i],1);
TextDrawSetShadow(KMH[i],1);
//Vehicle K/MH_2
VehicleSpeed[i] = TextDrawCreate(511.000000,398.000000,"_");
TextDrawAlignment(VehicleSpeed[i],0);
TextDrawFont(VehicleSpeed[i],2);
TextDrawLetterSize(VehicleSpeed[i],1.000000,1.400000);
TextDrawColor(VehicleSpeed[i],0xffffffff);
TextDrawSetOutline(VehicleSpeed[i],1);
TextDrawSetProportional(VehicleSpeed[i],1);
TextDrawSetShadow(VehicleSpeed[i],1);
}
return 1;
}
//______________________________________________________________________________
stock GetPlayerSpeed(playerid)
{
new Float:ST[4];
if(IsPlayerInAnyVehicle(playerid))
GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]);
else GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]);
ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 80.3;
return floatround(ST[3]);
}
//____________________________________________________________________________
Errors photo.
Re: SIr, Please Help me. -
You have multiple OnPlayerSpawn, OnPlayerDeath's, OnPlayerStateChange... Merge them into one callback.
Re: SIr, Please Help me. -