26.07.2011, 17:40
(
Последний раз редактировалось Desertsoulz; 27.07.2011 в 00:25.
)
Edited.
Includes included in the code below,
Dini
ZCMD
sscanf2
I get a problem with my command,
/setcar [Usage] [Value]
When I type it in-game it doesn't change the Model ID of the car at all.
Right after I type the command, only the message appears but the car doesnt change.
When I look in the samp-server.exe, it doesnt say the SpawnVehicle or SaveVehicle message.
So I'm guessing that the problem is before that? How would I fix this issue?
I'll +rep the person who helps fix it.
Includes included in the code below,
Dini
ZCMD
sscanf2
Код:
CMD:setcar(playerid, params[]) { if(Player[playerid][pAdminLevel] >= 5) { if(IsPlayerInAnyVehicle(playerid) == 0) { SendClientMessage(playerid, -1, ""#YELLOW"[Server]["#RED"Error!"#YELLOW"]: You must be in a vehicle!"); } else { new Usage[128], Value[128]; if(sscanf(params, "ss", Usage, Value)) { SendClientMessage(playerid, -1, ""#YELLOW"[Server]: /setcar [Usage] [Value]"); SendClientMessage(playerid, -1, ""#YELLOW"[Server]: Usages: Enabled Model SpawnLoc Color1 Color2 Target SaveMod UnMod Health"); SendClientMessage(playerid, -1, ""#YELLOW"[Server]: Note: Some don't need a [Value]."); } else { if(strlen(Usage) >= 1) { new VehID, MsgStr[128]; VehID = GetPlayerVehicleID(playerid); if(strcmp(Usage, "Model", true) == 0) { Vehicle[VehID][vModelID] = strval(Value); format(MsgStr, sizeof(MsgStr), ""#YELLOW"[Server]: You succesfully changed this vehicle model to %d!", Vehicle[VehID][vModelID]); SendClientMessage(playerid, -1, MsgStr); SpawnVehicle(VehID); SaveVehicle(VehID); } } else { SendClientMessage(playerid, -1, ""#YELLOW"[Server]: /setcar [Usage] [Value]"); SendClientMessage(playerid, -1, ""#YELLOW"[Server]: Usages: Enabled Model SpawnLoc Color1 Color2 Target SaveMod UnMod Health"); SendClientMessage(playerid, -1, ""#YELLOW"[Server]: Note: Some don't need a [Value]."); } } } } return 1; } stock SpawnVehicle(VehID) { DestroyVehicle(Vehicle[VehID][vGameID]); if(Vehicle[VehID][vEnabled] == 1) { Vehicle[VehID][vGameID] = CreateVehicle(Vehicle[VehID][vModelID], Vehicle[VehID][vSpawnX], Vehicle[VehID][vSpawnY], Vehicle[VehID][vSpawnZ], Vehicle[VehID][vSpawnA], Vehicle[VehID][vColor1], Vehicle[VehID][vColor2], -1); SetVehicleVirtualWorld(Vehicle[VehID][vGameID], Vehicle[VehID][vSpawnWorld]); SetVehiclePos(Vehicle[VehID][vGameID], Vehicle[VehID][vSpawnX], Vehicle[VehID][vSpawnY], Vehicle[VehID][vSpawnZ]); SetVehicleZAngle(Vehicle[VehID][vGameID], Vehicle[VehID][vSpawnA]); ChangeVehicleColor(Vehicle[VehID][vGameID], Vehicle[VehID][vColor1], Vehicle[VehID][vColor2]); SetVehicleParamsEx(Vehicle[VehID][vGameID], Vehicle[VehID][vEngine], Vehicle[VehID][vLights], Vehicle[VehID][vAlarm], Vehicle[VehID][vDoors], Vehicle[VehID][vBonnet], Vehicle[VehID][vBoot], Vehicle[VehID][vTargeted]); for(new i = 0; i < 14; i++) { if(Vehicle[VehID][vMod][i] > 0) { AddVehicleComponent(Vehicle[VehID][vGameID], Vehicle[VehID][vMod][i]); } } SetVehicleHealth(Vehicle[VehID][vGameID], Vehicle[VehID][vHealth]); SetVehicleNumberPlate(Vehicle[VehID][vGameID], Vehicle[VehID][vLicense]); print("A Vehicle has been spawned!"); } return 1; } stock SaveVehicle(VehID) { new VehicleFile[128]; format(VehicleFile, sizeof(VehicleFile), VehicleFiles, VehID); if(!dini_Exists(VehicleFile)) { dini_Create(VehicleFile); } dini_IntSet(VehicleFile, "GameID", Vehicle[VehID][vGameID]); dini_IntSet(VehicleFile, "Enabled", Vehicle[VehID][vEnabled]); dini_IntSet(VehicleFile, "ModelID", Vehicle[VehID][vModelID]); dini_IntSet(VehicleFile, "SpawnWorld", Vehicle[VehID][vSpawnWorld]); dini_FloatSet(VehicleFile, "SpawnX", Vehicle[VehID][vSpawnX]); dini_FloatSet(VehicleFile, "SpawnY", Vehicle[VehID][vSpawnY]); dini_FloatSet(VehicleFile, "SpawnZ", Vehicle[VehID][vSpawnZ]); dini_FloatSet(VehicleFile, "SpawnA", Vehicle[VehID][vSpawnA]); dini_IntSet(VehicleFile, "PosWorld", Vehicle[VehID][vPosWorld]); dini_FloatSet(VehicleFile, "PosX", Vehicle[VehID][vPosX]); dini_FloatSet(VehicleFile, "PosY", Vehicle[VehID][vPosY]); dini_FloatSet(VehicleFile, "PosZ", Vehicle[VehID][vPosZ]); dini_FloatSet(VehicleFile, "PosA", Vehicle[VehID][vPosA]); dini_IntSet(VehicleFile, "Color1", Vehicle[VehID][vColor1]); dini_IntSet(VehicleFile, "Color2", Vehicle[VehID][vColor2]); dini_IntSet(VehicleFile, "Engine", Vehicle[VehID][vEngine]); dini_IntSet(VehicleFile, "EngineEx", Vehicle[VehID][vEngineEx]); dini_IntSet(VehicleFile, "Lights", Vehicle[VehID][vLights]); dini_IntSet(VehicleFile, "LightsEx", Vehicle[VehID][vLightsEx]); dini_IntSet(VehicleFile, "Alarm", Vehicle[VehID][vAlarm]); dini_IntSet(VehicleFile, "AlarmEx", Vehicle[VehID][vAlarmEx]); dini_IntSet(VehicleFile, "Doors", Vehicle[VehID][vDoors]); dini_IntSet(VehicleFile, "Bonnet", Vehicle[VehID][vBonnet]); dini_IntSet(VehicleFile, "Boot", Vehicle[VehID][vBoot]); dini_IntSet(VehicleFile, "Targeted", Vehicle[VehID][vTargeted]); dini_IntSet(VehicleFile, "Mod0", Vehicle[VehID][vMod][0]); dini_IntSet(VehicleFile, "Mod1", Vehicle[VehID][vMod][1]); dini_IntSet(VehicleFile, "Mod2", Vehicle[VehID][vMod][2]); dini_IntSet(VehicleFile, "Mod3", Vehicle[VehID][vMod][3]); dini_IntSet(VehicleFile, "Mod4", Vehicle[VehID][vMod][4]); dini_IntSet(VehicleFile, "Mod5", Vehicle[VehID][vMod][5]); dini_IntSet(VehicleFile, "Mod6", Vehicle[VehID][vMod][6]); dini_IntSet(VehicleFile, "Mod7", Vehicle[VehID][vMod][7]); dini_IntSet(VehicleFile, "Mod8", Vehicle[VehID][vMod][8]); dini_IntSet(VehicleFile, "Mod9", Vehicle[VehID][vMod][9]); dini_IntSet(VehicleFile, "Mod10", Vehicle[VehID][vMod][10]); dini_IntSet(VehicleFile, "Mod11", Vehicle[VehID][vMod][11]); dini_IntSet(VehicleFile, "Mod12", Vehicle[VehID][vMod][12]); dini_IntSet(VehicleFile, "Mod13", Vehicle[VehID][vMod][13]); dini_FloatSet(VehicleFile, "Health", Vehicle[VehID][vHealth]); dini_Set(VehicleFile, "License", Vehicle[VehID][vLicense]); dini_IntSet(VehicleFile, "GroupID", Vehicle[VehID][vGroupID]); dini_IntSet(VehicleFile, "GroupRank", Vehicle[VehID][vGroupRank]); return 1; }
/setcar [Usage] [Value]
When I type it in-game it doesn't change the Model ID of the car at all.
Right after I type the command, only the message appears but the car doesnt change.
When I look in the samp-server.exe, it doesnt say the SpawnVehicle or SaveVehicle message.
So I'm guessing that the problem is before that? How would I fix this issue?
I'll +rep the person who helps fix it.