I need help changing car Model. -
Код:
CMD:setcar(playerid, params[])
{
if(Player[playerid][pAdminLevel] >= 5)
{
if(IsPlayerInAnyVehicle(playerid) == 0)
{
SendClientMessage(playerid, -1, ""#YELLOW"[Server]["#RED"Error!"#YELLOW"]: You must be in a vehicle!");
} else {
new
Usage[128],
Value[128];
if(sscanf(params, "ss", Usage, Value))
{
SendClientMessage(playerid, -1, ""#YELLOW"[Server]: /setcar [Usage] [Value]");
SendClientMessage(playerid, -1, ""#YELLOW"[Server]: Usages: Enabled Model SpawnLoc Color1 Color2 Target SaveMod UnMod Health");
SendClientMessage(playerid, -1, ""#YELLOW"[Server]: Note: Some don't need a [Value].");
} else {
if(strlen(Usage) >= 1)
{
new
VehID,
MsgStr[128];
VehID = GetPlayerVehicleID(playerid);
if(strcmp(Usage, "Model", true) == 0)
{
Vehicle[VehID][vModelID] = strval(Value);
format(MsgStr, sizeof(MsgStr), ""#YELLOW"[Server]: You succesfully changed this vehicle model to %d!", Vehicle[VehID][vModelID]);
SendClientMessage(playerid, -1, MsgStr);
SpawnVehicle(VehID);
SaveVehicle(VehID);
}
} else {
SendClientMessage(playerid, -1, ""#YELLOW"[Server]: /setcar [Usage] [Value]");
SendClientMessage(playerid, -1, ""#YELLOW"[Server]: Usages: Enabled Model SpawnLoc Color1 Color2 Target SaveMod UnMod Health");
SendClientMessage(playerid, -1, ""#YELLOW"[Server]: Note: Some don't need a [Value].");
}
}
}
}
return 1;
}
stock SpawnVehicle(VehID)
{
DestroyVehicle(Vehicle[VehID][vGameID]);
if(Vehicle[VehID][vEnabled] == 1)
{
Vehicle[VehID][vGameID] = CreateVehicle(Vehicle[VehID][vModelID], Vehicle[VehID][vSpawnX], Vehicle[VehID][vSpawnY], Vehicle[VehID][vSpawnZ], Vehicle[VehID][vSpawnA], Vehicle[VehID][vColor1], Vehicle[VehID][vColor2], -1);
SetVehicleVirtualWorld(Vehicle[VehID][vGameID], Vehicle[VehID][vSpawnWorld]);
SetVehiclePos(Vehicle[VehID][vGameID], Vehicle[VehID][vSpawnX], Vehicle[VehID][vSpawnY], Vehicle[VehID][vSpawnZ]);
SetVehicleZAngle(Vehicle[VehID][vGameID], Vehicle[VehID][vSpawnA]);
ChangeVehicleColor(Vehicle[VehID][vGameID], Vehicle[VehID][vColor1], Vehicle[VehID][vColor2]);
SetVehicleParamsEx(Vehicle[VehID][vGameID], Vehicle[VehID][vEngine], Vehicle[VehID][vLights], Vehicle[VehID][vAlarm], Vehicle[VehID][vDoors], Vehicle[VehID][vBonnet], Vehicle[VehID][vBoot], Vehicle[VehID][vTargeted]);
for(new i = 0; i < 14; i++)
{
if(Vehicle[VehID][vMod][i] > 0)
{
AddVehicleComponent(Vehicle[VehID][vGameID], Vehicle[VehID][vMod][i]);
}
}
SetVehicleHealth(Vehicle[VehID][vGameID], Vehicle[VehID][vHealth]);
SetVehicleNumberPlate(Vehicle[VehID][vGameID], Vehicle[VehID][vLicense]);
print("A Vehicle has been spawned!");
}
return 1;
}
stock SaveVehicle(VehID)
{
new
VehicleFile[128];
format(VehicleFile, sizeof(VehicleFile), VehicleFiles, VehID);
if(!dini_Exists(VehicleFile))
{
dini_Create(VehicleFile);
}
dini_IntSet(VehicleFile, "GameID", Vehicle[VehID][vGameID]);
dini_IntSet(VehicleFile, "Enabled", Vehicle[VehID][vEnabled]);
dini_IntSet(VehicleFile, "ModelID", Vehicle[VehID][vModelID]);
dini_IntSet(VehicleFile, "SpawnWorld", Vehicle[VehID][vSpawnWorld]);
dini_FloatSet(VehicleFile, "SpawnX", Vehicle[VehID][vSpawnX]);
dini_FloatSet(VehicleFile, "SpawnY", Vehicle[VehID][vSpawnY]);
dini_FloatSet(VehicleFile, "SpawnZ", Vehicle[VehID][vSpawnZ]);
dini_FloatSet(VehicleFile, "SpawnA", Vehicle[VehID][vSpawnA]);
dini_IntSet(VehicleFile, "PosWorld", Vehicle[VehID][vPosWorld]);
dini_FloatSet(VehicleFile, "PosX", Vehicle[VehID][vPosX]);
dini_FloatSet(VehicleFile, "PosY", Vehicle[VehID][vPosY]);
dini_FloatSet(VehicleFile, "PosZ", Vehicle[VehID][vPosZ]);
dini_FloatSet(VehicleFile, "PosA", Vehicle[VehID][vPosA]);
dini_IntSet(VehicleFile, "Color1", Vehicle[VehID][vColor1]);
dini_IntSet(VehicleFile, "Color2", Vehicle[VehID][vColor2]);
dini_IntSet(VehicleFile, "Engine", Vehicle[VehID][vEngine]);
dini_IntSet(VehicleFile, "EngineEx", Vehicle[VehID][vEngineEx]);
dini_IntSet(VehicleFile, "Lights", Vehicle[VehID][vLights]);
dini_IntSet(VehicleFile, "LightsEx", Vehicle[VehID][vLightsEx]);
dini_IntSet(VehicleFile, "Alarm", Vehicle[VehID][vAlarm]);
dini_IntSet(VehicleFile, "AlarmEx", Vehicle[VehID][vAlarmEx]);
dini_IntSet(VehicleFile, "Doors", Vehicle[VehID][vDoors]);
dini_IntSet(VehicleFile, "Bonnet", Vehicle[VehID][vBonnet]);
dini_IntSet(VehicleFile, "Boot", Vehicle[VehID][vBoot]);
dini_IntSet(VehicleFile, "Targeted", Vehicle[VehID][vTargeted]);
dini_IntSet(VehicleFile, "Mod0", Vehicle[VehID][vMod][0]);
dini_IntSet(VehicleFile, "Mod1", Vehicle[VehID][vMod][1]);
dini_IntSet(VehicleFile, "Mod2", Vehicle[VehID][vMod][2]);
dini_IntSet(VehicleFile, "Mod3", Vehicle[VehID][vMod][3]);
dini_IntSet(VehicleFile, "Mod4", Vehicle[VehID][vMod][4]);
dini_IntSet(VehicleFile, "Mod5", Vehicle[VehID][vMod][5]);
dini_IntSet(VehicleFile, "Mod6", Vehicle[VehID][vMod][6]);
dini_IntSet(VehicleFile, "Mod7", Vehicle[VehID][vMod][7]);
dini_IntSet(VehicleFile, "Mod8", Vehicle[VehID][vMod][8]);
dini_IntSet(VehicleFile, "Mod9", Vehicle[VehID][vMod][9]);
dini_IntSet(VehicleFile, "Mod10", Vehicle[VehID][vMod][10]);
dini_IntSet(VehicleFile, "Mod11", Vehicle[VehID][vMod][11]);
dini_IntSet(VehicleFile, "Mod12", Vehicle[VehID][vMod][12]);
dini_IntSet(VehicleFile, "Mod13", Vehicle[VehID][vMod][13]);
dini_FloatSet(VehicleFile, "Health", Vehicle[VehID][vHealth]);
dini_Set(VehicleFile, "License", Vehicle[VehID][vLicense]);
dini_IntSet(VehicleFile, "GroupID", Vehicle[VehID][vGroupID]);
dini_IntSet(VehicleFile, "GroupRank", Vehicle[VehID][vGroupRank]);
return 1;
}
When I type it in-game it doesn't change the Model ID of the car at all.
Right after I type the command, only the message appears but the car doesnt change.
When I look in the samp-server.exe, it doesnt say the SpawnVehicle or SaveVehicle message.
Re: I need help changing car Model. -
Re: I need help changing car Model. -
Re: I need help changing car Model. -
You should add some more debugging to see from which point it actually stops doing what you want it to do. But most simple right now: make sure Vehicle[VehID][vEnabled] is true!
Re: I need help changing car Model. -
When I put print("Debug001"); - print("Debug164"); it stopped at these lines.