03.04.2011, 12:16
Код:
public OnPlayerCommandText(playerid, cmdtext[]) { { forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5); if(!strcmp(cmdtext, "/me", true, 3)) // 3 is the length of /me { if(!cmdtext[3]) SendClientMessage(playerid, 0xFF0000FF, "USAGE: /me [action]"); { new string[128]; GetPlayerName(playerid, string, sizeof(string)); format(string, sizeof(string), "* %s %s", string, cmdtext[4]); ProxDetector(30, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } return 1; } return 1; public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5) } if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); //radi = 2.0; //Trigger Radius for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))) { if(!BigEar[i]) { GetPlayerPos(i, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz); if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) { SendClientMessage(i, col1, string); } else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) { SendClientMessage(i, col2, string); } else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) { SendClientMessage(i, col3, string); } else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) { SendClientMessage(i, col4, string); } else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { SendClientMessage(i, col5, string); } } else { SendClientMessage(i, col1, string); } } } }//not connected forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5); return 1; }
Код:
C:\Users\Brian\Desktop\San Andreas Multiplayer Server Map\gamemodes\Untitled.pwn(273) : error 029: invalid expression, assumed zero C:\Users\Brian\Desktop\San Andreas Multiplayer Server Map\gamemodes\Untitled.pwn(273) : error 017: undefined symbol "ProxDetector" C:\Users\Brian\Desktop\San Andreas Multiplayer Server Map\gamemodes\Untitled.pwn(273) : error 033: array must be indexed (variable "-unknown-") C:\Users\Brian\Desktop\San Andreas Multiplayer Server Map\gamemodes\Untitled.pwn(273) : fatal error 107: too many error messages on one line