Animation coordinations
#1

What coordinations anim i need to put to move like on this short film?:
http://www.youtube.com/watch?v=jvHPD...embedded#at=18

Here's an animation:
pawn Код:
ApplyAnimation(playerid, "SWORD", "sword_IDLE", 4.0, 0, 1, 0, 1, 1, 1);
P.S
Don't send me to Wiki.Sa-Mp.
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#2

Try this ones. Bcz cops are doing it.

Код:
COP_AMBIENT

    Copbrowse_in
    Copbrowse_loop
    Copbrowse_nod
    Copbrowse_out
    Copbrowse_shake
    Coplook_in
    Coplook_loop
    Coplook_nod
    Coplook_out
    Coplook_shake
    Coplook_think
    Coplook_watch 

COP_DVBYZ

    COP_Dvby_B
    COP_Dvby_FT
    COP_Dvby_L
    COP_Dvby_R 
POLICE

    CopTraf_Away
    CopTraf_Come
    CopTraf_Left
    CopTraf_Stop
    COP_getoutcar_LHS
    Cop_move_FWD
    crm_drgbst_01
    Door_Kick
    plc_drgbst_01
    plc_drgbst_02 
Taken from samp wiki
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#3

You know what i mean as coordinations?
pawn Код:
4.0, 0, 1, 0, 1, 1, 1);
- this. And i need to move with this animation. I think this is it anim. But i'll check your proposal and edit post.
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#4

Okey so.. this animation:
Код:
Cop_move_FWD
Looks like from the request film but the animation moving self. On the film player moving by him self - animation not controlling him.
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#5

You could use the FS in my sig to browse through all 1811 animations and set the parameters ingame. Then save it to a file either as a command or just the "ApplyAnimation" line.
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#6

iggy1, he has the animation ... he just needs the 'parameters', coordinates, whatever they are ...

Riddick, according to wiki, here: https://sampwiki.blast.hk/wiki/ApplyAnimation

The 1 before the last ... it`s the freezing one. Try changing it to 0. So, change:
pawn Код:
ApplyAnimation(playerid, "SWORD", "sword_IDLE", 4.0, 0, 1, 0, 1, 1, 1);
to

pawn Код:
ApplyAnimation(playerid, "SWORD", "sword_IDLE", 4.0, 0, 1, 0, 1, 0, 1);
This should work.

If not working, try like:

pawn Код:
ApplyAnimation(playerid, "SWORD", "sword_IDLE", 4.0, 1, 1, 0, 1, 0, 0);
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#7

@antonio the script in my sig edits animation parameters, and i think that is what he means by animation co-ordinates. So its quite relevant. I was also suggesting to use the fs incase he was creating more anims.
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#8

Yea, you're right .. didn`t really saw your FS till now. Just downloaded it myself and testing some animations right now =)
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#9

@antionio112
I was try with your proposals - not working at all.

@iggy1
I'll try with your FS tommorow : )
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#10

I can't do this shit. Somebody done with it?
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