Animation coordinations -
Riddick94 - 29.03.2011
What coordinations anim i need to put to move like on this short film?:
http://www.youtube.com/watch?v=jvHPD...embedded#at=18
Here's an animation:
pawn Код:
ApplyAnimation(playerid, "SWORD", "sword_IDLE", 4.0, 0, 1, 0, 1, 1, 1);
P.S
Don't send me to Wiki.Sa-Mp.
Re: Animation coordinations -
BizzyD - 29.03.2011
Try this ones. Bcz cops are doing it.
Код:
COP_AMBIENT
Copbrowse_in
Copbrowse_loop
Copbrowse_nod
Copbrowse_out
Copbrowse_shake
Coplook_in
Coplook_loop
Coplook_nod
Coplook_out
Coplook_shake
Coplook_think
Coplook_watch
COP_DVBYZ
COP_Dvby_B
COP_Dvby_FT
COP_Dvby_L
COP_Dvby_R
POLICE
CopTraf_Away
CopTraf_Come
CopTraf_Left
CopTraf_Stop
COP_getoutcar_LHS
Cop_move_FWD
crm_drgbst_01
Door_Kick
plc_drgbst_01
plc_drgbst_02
Taken from samp wiki
Re: Animation coordinations -
Riddick94 - 29.03.2011
You know what i mean as coordinations?
- this. And i need to move with this animation. I think this is it anim. But i'll check your proposal and edit post.
Re: Animation coordinations -
Riddick94 - 29.03.2011
Okey so.. this animation:
Looks like from the request film but the animation moving self. On the film player moving by him self - animation not controlling him.
Re: Animation coordinations -
iggy1 - 29.03.2011
You could use the FS in my sig to browse through all 1811 animations and set the parameters ingame. Then save it to a file either as a command or just the "ApplyAnimation" line.
Re: Animation coordinations -
antonio112 - 29.03.2011
iggy1, he has the animation ... he just needs the 'parameters', coordinates, whatever they are ...
Riddick, according to wiki, here:
https://sampwiki.blast.hk/wiki/ApplyAnimation
The 1 before the last ... it`s the freezing one. Try changing it to 0. So, change:
pawn Код:
ApplyAnimation(playerid, "SWORD", "sword_IDLE", 4.0, 0, 1, 0, 1, 1, 1);
to
pawn Код:
ApplyAnimation(playerid, "SWORD", "sword_IDLE", 4.0, 0, 1, 0, 1, 0, 1);
This should work.
If not working, try like:
pawn Код:
ApplyAnimation(playerid, "SWORD", "sword_IDLE", 4.0, 1, 1, 0, 1, 0, 0);
Re: Animation coordinations -
iggy1 - 29.03.2011
@antonio the script in my sig edits animation parameters, and i think that is what he means by animation co-ordinates. So its quite relevant. I was also suggesting to use the fs incase he was creating more anims.
Re: Animation coordinations -
antonio112 - 29.03.2011
Yea, you're right .. didn`t really saw your FS till now. Just downloaded it myself and testing some animations right now =)
Re: Animation coordinations -
Riddick94 - 29.03.2011
@antionio112
I was try with your proposals - not working at all.
@iggy1
I'll try with your FS tommorow : )
Re: Animation coordinations -
Riddick94 - 30.03.2011
I can't do this shit. Somebody done with it?