[Pedido] Ajuda com esses erros.
#1

Код:
F:\Nova pasta\pawno\include\YSI/Visual/YSI_objects.own(3193) : warning 219: local variable "set" shadows a variable at a preceding level
F:\Nova pasta\gamemodes\nuss.pwn(26817) : warning 219: local variable "mod" shadows a variable at a preceding level
F:\Nova pasta\gamemodes\nuss.pwn(66808) : warning 203: symbol is never used: "strtok2"
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#2

o meu dava algo assim... Mudei p/ outro include de objetos cujo nao lembro o nome agora '-'
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#3

Poste as linhas..mais vo adivinha como arruma um deles:

warning 203: symbol is never used: "strtok2"

e q vc nao esta usando essa strtok2...apague ela...

vai tar assim :
pawn Код:
strtok2(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}
apaga tudo isso....
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#4

aki a linha que ta dando erro,na verdade e esse comando
Код:
	if (strcmp(cmd, "/comprararma", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(GetPlayerMoneyEx(playerid) < 1)
			{
			    SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo tem todo esse dinheiro estrupнcio!");
			    return 1;
			}
			new gun;
			new gunid[16];
			new gunstring1[256];
			new gunstring2[256];
			new gunstring3[256];
			new gunstring4[256];
			new gunstring5[256];
			new infostring[256];
			new guncharge;
			new ammocharge;
			new location = PlayerInfo[playerid][pLocal];
			if(location == 99 || location == 100 || location == 102)
			{
				new mod = 100;
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					format(string, sizeof(string), "USE: /comprararma [nomedaarma] [quantidade]");
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					SendClientMessage(playerid, COLOR_WHITE,"*** Armas ***");
					SendClientMessage(playerid, COLOR_GRAD2,string);
					format(gunstring1, 256, "Armas: parachute (R$%d) golfclub (R$%d) nightstick (R$%d) baseballbat (R$%d) shovel (R$%d) poolcue (R$%d)",
					GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
					format(gunstring2, 256, "Armas: purpledildo (R$%d) whitedildo (R$%d) longwhitedildo (R$%d) whitedildo2 (R$%d) flowers (R$%d) cane",
					GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
					format(gunstring3, 256, "Armas: sdpistol (R$%d) deagle (R$%d) mp5 (R$%d)",
					GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
					format(gunstring4, 256, "Armas: shotgun (R$%d) ak47 (R$%d) m4 (R$%d) rifle (R$%d)",
					GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
					format(gunstring5, 256, "Armas: pistolammo (R$%d) shotgunammo (R$%d) smgammo (R$%d) assaultammo (R$%d) rifleammo (R$%d)",
					GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					return 1;
				}
				strmid(gunid, tmp, 0, strlen(cmdtext), 255);
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					format(string, sizeof(string), "USE: /comprararma [nomedaarma] [quantidade]");
					return 1;
				}
				new ammo = strval(tmp);
				if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "   Balas tem que ser entre 1 e 999 !"); return 1; }
				if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
				{
					gun = 46;
					guncharge = GunPrice[0][0]/100*mod;
					ammocharge = 0;
				}
				else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
				{
					gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
				{
					gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
				{
					gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
				{
					gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
				{
					gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
				{
					gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
				{
					gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
				{
					gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
				{
					gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
				{
					gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
				{
					gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
				{
					gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
					PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
				}
				else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
				{
					gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
					PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
				}
				else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
				{
					gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
					PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
				}
				else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
				{
					gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
					PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
				{
					gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
					PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
				{
					gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
					PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD6, "Traficante: Nunca ouvi falar dessa arma.");
					return 1;
				}
				if((guncharge+ammocharge) > GetPlayerMoneyEx(playerid))
				{
					format(infostring, 256, "   Vocк nгo tem R$%d !",guncharge+ammocharge);
					SendClientMessage(playerid, COLOR_GRAD3, infostring);
					return 1;
				}
				if(GetPlayerMoneyEx(playerid) < (guncharge+ammocharge))
				{
				    SendClientMessage(playerid, COLOR_GREY, "   Nгo pode se permitir isso !");
				    return 1;
				}
				new payout = guncharge + ammocharge;
				format(infostring, 256, "Voce comprou um(a) %s com %d de bala por R$%d",gunid,ammo,payout);
				SendClientMessage(playerid, COLOR_GRAD3, infostring);
				if(location == 102 && IsACop(playerid)) { }
				else { GivePlayerMoneyEx(playerid, - payout); }
				BizzInfo[location-99][bTill] += payout;
				ExtortionBiz(location-99, payout);
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				GivePlayerWeapon(playerid, gun, ammo);
				GetPlayerName(playerid, sendername, sizeof(sendername));
				format(string, sizeof(string), "%s comprou armas por R$%d na empresa %d", sendername, payout, location-99);
				printf("%s", string);
				PayLog(string);
			}
			else
			{
			    SendClientMessage(playerid, COLOR_WHITE,"Sem Equipamento de Venda.");
				return 1;
			}
		}
		return 1;
	}
EI ALGUEM PODIA ME AJUDA ,ME PASSANDO UM TUTORIAL DE COMO ADICIONA OBJETOS A UM PLAYER OU CARRO E O ID DELES?
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#5

Quote:
Originally Posted by Styles-P
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EI ALGUEM PODIA ME AJUDA ,ME PASSANDO UM TUTORIAL...
Nгo hб tutoriais sobre esse tema no momento.


Quote:
Originally Posted by Styles-P
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...DE COMO ADICIONA OBJETOS A UM PLAYER OU CARRO...
Isso pode ser facilmente realizado com o Hold Studio: https://sampforum.blast.hk/showthread.php?tid=182317


Quote:
Originally Posted by Styles-P
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...E O ID DELES?
https://sampwiki.blast.hk/wiki/Model_ID


Espero ter ajudado
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#6

Use includes atualizadas, tava dando assim mesmo aki
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#7

Alguem podia me passa um link para download das includes novas, versao do meu samp e 0.3c
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#8

ta ai o link do servidor 0.3c atualizado com as incluides

http://team.sa-mp.com/files/samp03csvr_win32.zip
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#9

#pragma unused strtok2
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