KEY_AIM
#1

Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
	{
	    if (newkeys & KEY_AIM)
	    {
	        new car;
	        new Float:angle;
	        car = GetPlayerVehicleID(playerid);
	        GetVehicleZAngle(car, angle);
	        SetVehicleZAngle(car, angle);
             }
	}
	        
	return 1;
}
Код:
error 017: undefined symbol "KEY_AIM"
Meh, it is supposed to be KEY_AIM right?
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#2

At the beginning of GM

pawn Код:
#define KEY_AIM (128)
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#3

Quote:
Originally Posted by Baddark2131
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At the beginning of GM

pawn Код:
#define KEY_AIM (128)
What's the point of defining it? What other keys need to be defined?
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#4

Quote:
Originally Posted by Snipa
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What's the point of defining it? What other keys need to be defined?
Only KEY_AIM.
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