[FilterScript] Anti godmode.
#1

Hello. I am releasing my simple and very powerful godmode detection.
How does it work? Whenever you are shoted, you have some specific animation. If GetPlayerAnimationIndex(..); returns one of these animation = player was shoted. Then just compare health .

Just beware of SetPlayerHealth and SetPlayerTeam.


56 lines, enjoy.
http://pastebin.com/11FP0xDe
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#2

haha nice sup luk XD
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#3

Very Good ^^
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#4

This could be used for anti health hacks lol, ban the player if hes in godmode xD, nice script
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#5

Nice job, but this can also detect godmode if the player is desynced/lag, I'm pretty sure.
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#6

Quote:
Originally Posted by California
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Nice job, but this can also detect godmode if the player is desynced/lag, I'm pretty sure.
Yes your partly right about that, although there could be a sync system in the next version of this.
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#7

Quote:
Originally Posted by Lorenc_
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Yes your partly right about that, although there could be a sync system in the next version of this.
I'd love this and I'd definitely use it, for now, I'll be using it just to test it .
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#8

Very Nice Job!
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#9

Quote:
Originally Posted by California
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Nice job, but this can also detect godmode if the player is desynced/lag, I'm pretty sure.
I wonder, could this fix the lag shoot? I mean, killing each other is hard, sometimes, when that player is lagging. Maybe this could fix that a player still loses HP if he's lagging.
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#10

Quote:
Originally Posted by Biesmen
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I wonder, could this fix the lag shoot? I mean, killing each other is hard, sometimes, when that player is lagging. Maybe this could fix that a player still loses HP if he's lagging.
It can't. You are talking about players with high ping. Just shoot longer distance in front of them.
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