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[FilterScript] Anti godmode. - Printable Version

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+--- Thread: [FilterScript] Anti godmode. (/showthread.php?tid=217252)



Anti godmode. - Luk_Ass - 27.01.2011

Hello. I am releasing my simple and very powerful godmode detection.
How does it work? Whenever you are shoted, you have some specific animation. If GetPlayerAnimationIndex(..); returns one of these animation = player was shoted. Then just compare health .

Just beware of SetPlayerHealth and SetPlayerTeam.


56 lines, enjoy.
http://pastebin.com/11FP0xDe


Re: Anti godmode. - TheYoungCapone - 27.01.2011

haha nice sup luk XD


Re: Anti godmode. - Falcon. - 27.01.2011

Very Good ^^


Re: Anti godmode. - Lorenc_ - 27.01.2011

This could be used for anti health hacks lol, ban the player if hes in godmode xD, nice script


Re: Anti godmode. - California - 27.01.2011

Nice job, but this can also detect godmode if the player is desynced/lag, I'm pretty sure.


Re: Anti godmode. - Lorenc_ - 27.01.2011

Quote:
Originally Posted by California
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Nice job, but this can also detect godmode if the player is desynced/lag, I'm pretty sure.
Yes your partly right about that, although there could be a sync system in the next version of this.


Re: Anti godmode. - California - 27.01.2011

Quote:
Originally Posted by Lorenc_
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Yes your partly right about that, although there could be a sync system in the next version of this.
I'd love this and I'd definitely use it, for now, I'll be using it just to test it .


Re: Anti godmode. - A.Bowers - 28.01.2011

Very Nice Job!


Re: Anti godmode. - Biesmen - 28.01.2011

Quote:
Originally Posted by California
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Nice job, but this can also detect godmode if the player is desynced/lag, I'm pretty sure.
I wonder, could this fix the lag shoot? I mean, killing each other is hard, sometimes, when that player is lagging. Maybe this could fix that a player still loses HP if he's lagging.


Re: Anti godmode. - Luk_Ass - 28.01.2011

Quote:
Originally Posted by Biesmen
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I wonder, could this fix the lag shoot? I mean, killing each other is hard, sometimes, when that player is lagging. Maybe this could fix that a player still loses HP if he's lagging.
It can't. You are talking about players with high ping. Just shoot longer distance in front of them.