[Suggestion] SetPlayerAttachedObject
#1

Hi I have a very cool idea for SetPlayerAttachedObject function.
For it was not the type of problems that limit the function of objects is only 5 SetPlayerAttachedObject can be done to the premises have been created first using CreateObject and then to fynkcji trailed in a way that:
Код:
new obj = CreateObject (2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);
SetPlayerAttachedObject (playerid, obj, bone, Float: fOffsetX, Float: fOffsetY, Float: fOffsetZ, Float: fRotX, Float: terry, Float: fRotZ, Float: fScaleX, Float: fScaleY, Float: fScaleZ);
This feature would ask id of the index and using the appropriate function can be added to remove the object.

Probably a lot of people ask questions and what it. And I say so that objects can be created by the streamers that there were no additions to the limit. I hope you will support my idea and will be added in version 0.3c.

P.S. Sorry for my English, I'm from Poland
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#2

Its good as it is now, and I think all streamers work with CreatePlayerObject and not CreateObject
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#3

Quote:
Originally Posted by FufLa
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Its good as it is now, and I think all streamers work with CreatePlayerObject and not CreateObject
Must be in streamers CreateObject or CreateStreamedObject because I also added to the form of an object must be visible to all players

Although, you can also use CreatePlayerObject
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#4

Please reply
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#5

Don't bump after 40 minutes.

But I think that your idea would be the same as the exsisting way of holding objects.
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#6

But no thanks to my idea of using the tape with no limit to the added objects to the player
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#7

Quote:
Originally Posted by LeNy
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But no thanks to my idea of using the tape with no limit to the added objects to the player
And? 5 is enough.
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#8

But you're annoying man. There are some servers that need a lot more to add to the skin object (I mean here on RP), which is why I would prefer to be able to first create the CreateObject function and then assign to the skin through SetPlayerAttachedObject
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