hmm how to solve this?
#1

Quote:

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

Header size: 5908 bytes
Code size: 189904 bytes
Data size: 1360936 bytes
Stack/heap size: 16384 bytes; estimated max. usage=4213 cells (16852 bytes)
Total requirements: 1573132 bytes

i know ppl ask this more often but i dont know what to search to find the post about this..
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#2

It means your script isn't as efficient as it could be. Read some of ******' threads about optimizing your gamemode.
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#3

change all string[256]s to string [128]; pl0x
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#4

Quote:
Originally Posted by (.Aztec);
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It means your script isn't as efficient as it could be. Read some of ******' threads about optimizing your gamemode.
i know Y-Less posted it but i couldnt find the post....
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#5

Quote:
Originally Posted by selten98
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i know Y-Less posted it but i couldnt find the post....
Let me do a quick search for you, and see if I can find it..

Here's a couple:

"Why you should not use 256" - ******
"PAWN Pre-Processor" - ******
"Code optimisations" - ******
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#6

Quote:
Originally Posted by Kar
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change all string[256]s to string [128]; pl0x
tnx Kar DONE
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