Suggestions For My Server
#1

Ok guys in here plz post some cool ideas for my server
thx and try to make the ideas not too complicated
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#2

make a nuke

(ontop of the script) new Float, Float:y, Float:z;

if ( strcmp( cmd, "/nuke", true ) == 0 )
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: Unknown command.");

new tmp[256];

tmp = strtok( cmdtext, idx );

if ( !strlen( tmp ) ) { return 1; }

if ( GetPlayerVehicleID( strval(tmp) ) )
{
CreateExplosion(x,y,z,100); <- do a couple of those and if you want the explosion just to the side or top of the player use it like this CreateExplosion(x,y,z+10,100); now it will be 10 higher
SetPlayerHealth(strval(tmp), 0);

} else {
CreateExplosion(x,y,z,100);
SetPlayerHealth(strval(tmp), 0);
}
return 1;
}
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#3

Thx I will add
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#4

Make a skydive with CPs, like who will get most CPs till ground win, CPs can also be a Pickups.
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#5

Quote:
Originally Posted by Shockey
Посмотреть сообщение
Thx I will add
oh and sory Float : x , Float:y, Float:z; (remove the spaces)
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#6

pickups will be harder
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#7

Pickups will be easly , because CPs, if you missed someone, you will not get next, but for pickups can spawn whole sky with Pickups.

OnPlayerPickupPickup

if(pickupid == SkydivePickup[0])
{
PickupsGet++;
}
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#8

yeah, but i mean pickups will be harder to pickup
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#9

Why? if you open your parachute you can slowly get almost all Pickups.

and on ground add this object 3108 ( object from fly school parachute mission ), if someone get close to center get an extra points.
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#10

you cannot put cp's in air ._.
they go to the nearest ground imediatly
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