Suggestions For My Server -
Shockey - 08.08.2010
Ok guys in here plz post some cool ideas for my server
thx and try to make the ideas not too complicated
Re: Suggestions For My Server -
Henkiee - 08.08.2010
make a nuke
(ontop of the script) new Float
, Float:y, Float:z;
if ( strcmp( cmd, "/nuke", true ) == 0 )
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: Unknown command.");
new tmp[256];
tmp = strtok( cmdtext, idx );
if ( !strlen( tmp ) ) { return 1; }
if ( GetPlayerVehicleID( strval(tmp) ) )
{
CreateExplosion(x,y,z,100); <- do a couple of those and if you want the explosion just to the side or top of the player use it like this CreateExplosion(x,y,z+10,100); now it will be 10 higher
SetPlayerHealth(strval(tmp), 0);
} else {
CreateExplosion(x,y,z,100);
SetPlayerHealth(strval(tmp), 0);
}
return 1;
}
Re: Suggestions For My Server -
Shockey - 08.08.2010
Thx I will add
Re: Suggestions For My Server -
ikey07 - 08.08.2010
Make a skydive with CPs, like who will get most CPs till ground win, CPs can also be a Pickups.
Re: Suggestions For My Server -
Henkiee - 08.08.2010
Quote:
Originally Posted by Shockey
Thx I will add
|
oh and sory Float : x , Float:y, Float:z; (remove the spaces)
Re: Suggestions For My Server -
willsuckformoney - 08.08.2010
pickups will be harder
Re: Suggestions For My Server -
ikey07 - 08.08.2010
Pickups will be easly , because CPs, if you missed someone, you will not get next, but for pickups can spawn whole sky with Pickups.
OnPlayerPickupPickup
if(pickupid == SkydivePickup[0])
{
PickupsGet++;
}
Re: Suggestions For My Server -
willsuckformoney - 08.08.2010
yeah, but i mean pickups will be harder to pickup
Re: Suggestions For My Server -
ikey07 - 08.08.2010
Why? if you open your parachute you can slowly get almost all Pickups.
and on ground add this object 3108 ( object from fly school parachute mission ), if someone get close to center get an extra points.
Re: Suggestions For My Server -
[DRD]Rodney - 08.08.2010
you cannot put cp's in air ._.
they go to the nearest ground imediatly