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Is it hard to make a object streamer?
I think i made one before but most of that was took of another streamer
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The best streamers are plugins (streamer plugins).
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It's not hard creating the basic framework for a streamer. You just do distance checks and create and re-create objects. The hard part is that your custom CreateObject functions return the correct object id and that object related functions affect the correct objects.
Example:
player1 is in ls and types /movegate, which moves a gate in lv. Player2 is at the gate and sees it moving. But the gate didn't move for player1, since it was destroyed, because he wasn't close enough.
Solving that kind of problems can give you quite a headache