13.02.2010, 22:59
Hello i got some minor bugs in this /giverank cmd...
I can only make players Cadets not fire them or anything else..
this is how it looks alike:
I can only make players Cadets not fire them or anything else..
this is how it looks alike:
Код:
if(strcmp(cmd, "/giverank", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /giverank [playerid/PartOfName] [Number(1-8)]"); return 1; } new id = ReturnUser(tmp); new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if(level > 9 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " SERVER: Faction has only 1-8 ranks."); return 1; } if (PlayerInfo[playerid][pLeader] >= 1 || PlayerInfo[playerid][pRank] >= 6) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pRank] = level; if(PlayerInfo[id][pRank] = 0) { format(string, sizeof(string), " You have been fired from SAPD by %s", sendername); SendClientMessage(para1, COLOR_RED, string); } else if(PlayerInfo[id][pRank] = 1) { format(string, sizeof(string), " You have been promoted to SAPD Cadet by %s", sendername); SendClientMessage(para1, COLOR_GREEN_MSG, string); } else if(PlayerInfo[id][pRank] = 2) { format(string, sizeof(string), " You have been promoted to SAPD Officer by %s", sendername); SendClientMessage(para1, COLOR_GREEN_MSG, string); } else if(PlayerInfo[id][pRank] = 3) { format(string, sizeof(string), " You have been promoted to SAPD Senior Officer by %s", sendername); SendClientMessage(para1, COLOR_GREEN_MSG, string); } else if(PlayerInfo[id][pRank] = 4) { format(string, sizeof(string), " You have been promoted to SAPD Sergeant by %s", sendername); SendClientMessage(para1, COLOR_GREEN_MSG, string); } else if(PlayerInfo[id][pRank] = 5) { format(string, sizeof(string), " You have been promoted to SAPD Lieutenant by %s", sendername); SendClientMessage(para1, COLOR_GREEN_MSG, string); } else if(PlayerInfo[id][pRank] = 6) { format(string, sizeof(string), " You have been promoted to SAPD Captain by %s", sendername); SendClientMessage(para1, COLOR_GREEN_MSG, string); } else if(PlayerInfo[id][pRank] = 7) { format(string, sizeof(string), " You have been promoted to SAPD Deputy Chief by %s", sendername); SendClientMessage(para1, COLOR_GREEN_MSG, string); } else if(PlayerInfo[id][pRank] = 8) { format(string, sizeof(string), " You have been promoted to SAPD Chief by %s", sendername); SendClientMessage(para1, COLOR_GREEN_MSG, string); } if(PlayerInfo[id][pRank] = 0) { format(string, sizeof(string), " You have fired %s from SAPD.", giveplayer,level); SendClientMessage(playerid, COLOR_RED, string); } else if(PlayerInfo[id][pRank] = 1) { format(string, sizeof(string), " You have promoted %s to SAPD Cadet.", giveplayer,level); SendClientMessage(playerid, COLOR_GREEN_MSG, string); } else if(PlayerInfo[id][pRank] = 2) { format(string, sizeof(string), " You have promoted %s to SAPD Officer.", giveplayer,level); SendClientMessage(playerid, COLOR_GREEN_MSG, string); } else if(PlayerInfo[id][pRank] = 3) { format(string, sizeof(string), " You have promoted %s to SAPD Senior Officer.", giveplayer,level); SendClientMessage(playerid, COLOR_GREEN_MSG, string); } else if(PlayerInfo[id][pRank] = 4) { format(string, sizeof(string), " You have promoted %s to SAPD Sergeant.", giveplayer,level); SendClientMessage(playerid, COLOR_GREEN_MSG, string); } else if(PlayerInfo[id][pRank] = 5) { format(string, sizeof(string), " You have promoted %s to SAPD Lieutenant.", giveplayer,level); SendClientMessage(playerid, COLOR_GREEN_MSG, string); } else if(PlayerInfo[id][pRank] = 6) { format(string, sizeof(string), " You have promoted %s to SAPD Captain.", giveplayer,level); SendClientMessage(playerid, COLOR_GREEN_MSG, string); } else if(PlayerInfo[id][pRank] = 7) { format(string, sizeof(string), " You have promoted %s to SAPD Deputy Chief.", giveplayer,level); SendClientMessage(playerid, COLOR_GREEN_MSG, string); } else if(PlayerInfo[id][pRank] = 8) { format(string, sizeof(string), " You have promoted %s to SAPD Chief.", giveplayer,level); SendClientMessage(playerid, COLOR_GREEN_MSG, string); } } } } else { SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command(Leaders Only)!"); } } return 1; }