[Map] [MAP]Los Santos House
#1

Well again decided to make this today didnt have much to do so here it is enjoy it is behind the trailer park next to the jefferson hotel on the hills.It has a bathroom its the behind the door in the last screenshot

Screenshots:




































































































pawn Code:
AddPlayerClass(0,2384.3169,-653.5197,119.6516,1.8666,0,0,0,0,0,0); // mansionposition
CreateObject(9324, 2354.0002441406, -655.85754394531, 133.27075195313, 0.000000, 0.000000, 0.000000); //
CreateObject(9325, 2349.1416015625, -644.439453125, 133.79165649414, 0.000000, 0.000000, 0.000000); //
CreateObject(9326, 2361.9833984375, -642.9638671875, 134.08131408691, 0.000000, 0.000000, 0.000000); //
CreateObject(10444, 2361.5170898438, -626.1748046875, 108.25402069092, 0.000000, 0.000000, 0.000000); //
CreateObject(10444, 2369.7866210938, -626.1748046875, 108.19912719727, 0.000000, 0.000000, 0.000000); //
CreateObject(15048, 2375.8090820313, -648.98425292969, 122.23081970215, 0.000000, 0.000000, 0.000000); //
CreateObject(15059, 2375.9655761719, -648.97760009766, 122.23063659668, 0.000000, 0.000000, 0.000000); //
CreateObject(1703, 2383.4450683594, -645.37261962891, 118.43376159668, 0.000000, 0.000000, 0.000000); //
CreateObject(1706, 2379.8198242188, -646.47033691406, 118.43376159668, 0.000000, 0.000000, 90); //
CreateObject(1706, 2389.6655273438, -645.34173583984, 118.43394470215, 0.000000, 0.000000, 270); //
CreateObject(2311, 2383.1879882813, -648.78326416016, 118.64469909668, 0.000000, 0.000000, 0.000000); //
CreateObject(1786, 2383.6298828125, -649.29016113281, 119.15019226074, 0.000000, 0.000000, 180); //
CreateObject(2131, 2391.705078125, -638.73034667969, 118.64488220215, 0.000000, 0.000000, 0.000000); //
CreateObject(2132, 2393.6872558594, -638.81573486328, 118.64488220215, 0.000000, 0.000000, 0.000000); //
CreateObject(2135, 2395.6528320313, -638.91827392578, 118.65182495117, 0.000000, 0.000000, 0.000000); //
CreateObject(2229, 2385.6142578125, -648.73779296875, 118.64488220215, 0.000000, 0.000000, 180); //
CreateObject(2229, 2381.8522949219, -648.39233398438, 118.65238952637, 0.000000, 0.000000, 170); //
CreateObject(2337, 2396.6560058594, -638.95745849609, 118.65181732178, 0.000000, 0.000000, 0.000000); //
CreateObject(2339, 2397.6530761719, -638.84014892578, 118.65181732178, 0.000000, 0.000000, 0.000000); //
CreateObject(2637, 2396.7976074219, -644.45239257813, 119.04962158203, 0.000000, 0.000000, 0.000000); //
CreateObject(2637, 2394.7890625, -644.47265625, 119.05655670166, 0.000000, 0.000000, 0.000000); //
CreateObject(2124, 2397.5241699219, -645.26892089844, 119.47634887695, 0.000000, 0.000000, 270); //
CreateObject(2124, 2396.6115722656, -645.35473632813, 119.47634887695, 0.000000, 0.000000, 270); //
CreateObject(2124, 2395.6240234375, -645.37701416016, 119.47634887695, 0.000000, 0.000000, 270); //
CreateObject(2124, 2394.4387207031, -645.36450195313, 119.48328399658, 0.000000, 0.000000, 270); //
CreateObject(2124, 2397.296875, -643.53912353516, 119.47634887695, 0.000000, 0.000000, 89); //
CreateObject(2124, 2396.1511230469, -643.50909423828, 119.47634887695, 0.000000, 0.000000, 89); //
CreateObject(2124, 2395.1303710938, -643.54736328125, 119.48328399658, 0.000000, 0.000000, 89); //
CreateObject(2124, 2394.3596191406, -643.54180908203, 119.48328399658, 0.000000, 0.000000, 89); //
CreateObject(2421, 2396.7263183594, -638.69543457031, 119.70867156982, 0.000000, 0.000000, 0.000000); //
CreateObject(2814, 2395.1594238281, -644.283203125, 119.46588134766, 0.000000, 0.000000, 0.000000); //
CreateObject(2814, 2395.1696777344, -644.24877929688, 119.46588134766, 0.000000, 0.000000, 0.000000); //
CreateObject(2814, 2395.18359375, -644.19506835938, 119.46588134766, 0.000000, 0.000000, 0.000000); //
CreateObject(2768, 2394.2951660156, -644.78393554688, 119.50819396973, 0.000000, 0.000000, 0.000000); //
CreateObject(2528, 2394.0747070313, -649.80432128906, 122.24644470215, 0.000000, 0.000000, 0.000000); //
CreateObject(2526, 2394.5817871094, -651.61950683594, 122.24644470215, 0.000000, 0.000000, 0.000000); //
CreateObject(2523, 2394.6437988281, -650.14129638672, 122.24644470215, 0.000000, 0.000000, 0.000000); //
CreateObject(1491, 2392.2109375, -648.89910888672, 122.24644470215, 0.000000, 0.000000, 0.000000); //
CreateObject(1506, 2384.8110351563, -653.91320800781, 118.65181732178, 0.000000, 0.000000, 0.000000); //
CreateObject(1506, 2383.3081054688, -653.97760009766, 118.65130615234, 0.000000, 0.000000, 0.000000); //
CreateObject(11665, 2375.2185058594, -649.49645996094, 119.34336090088, 0.000000, 0.000000, 0.000000); //
CreateObject(2565, 2395.9562988281, -641.42956542969, 122.82626342773, 0.000000, 0.000000, 0.000000); //
CreateObject(2964, 2371.5322265625, -643.07318115234, 122.24626159668, 0.000000, 0.000000, 0.000000); //
CreateObject(3002, 2371.7048339844, -643.13397216797, 123.17621612549, 0.000000, 0.000000, 0.000000); //
CreateObject(3001, 2371.7087402344, -643.05310058594, 123.17621612549, 0.000000, 0.000000, 0.000000); //
CreateObject(3000, 2371.6398925781, -643.02801513672, 123.17621612549, 0.000000, 0.000000, 0.000000); //
CreateObject(2999, 2371.6413574219, -643.15649414063, 123.17621612549, 0.000000, 0.000000, 0.000000); //
CreateObject(2995, 2371.5666503906, -643.03674316406, 123.17621612549, 0.000000, 0.000000, 0.000000); //
CreateObject(3004, 2370.8015136719, -643.58099365234, 123.14252471924, 0.000000, 0.000000, 0.000000); //
CreateObject(3004, 2372.2072753906, -643.58099365234, 123.14263916016, 0.000000, 0.000000, 0.000000); //
CreateObject(2627, 2373.3815917969, -640.04754638672, 122.24626159668, 0.000000, 0.000000, 0.000000); //
CreateObject(2628, 2370.5427246094, -639.53369140625, 122.24626159668, 0.000000, 0.000000, 0.000000); //
CreateObject(2630, 2369.1066894531, -641.66656494141, 122.24626159668, 0.000000, 0.000000, 0.000000); //
CreateObject(2296, 2399.5266113281, -646.71502685547, 122.24644470215, 0.000000, 0.000000, 180); //
CreateObject(9321, 2365.4951171875, -650.57678222656, 128.22389221191, 0.000000, 0.000000, 0.000000); //
Reply
#2

Not bad the house, but very nice interior
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#3

Nice, i've always loved the interior U used, but the furniture sucked >.<
Now that you've put some new furniture in, it rocks!
Reply
#4

Look's good
and nice interior there ^^
________
MEDICAL MARIJUANA
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#5

very nice man thanks
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#6

cool!
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#7

Good map there
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#8

\/3RY N1CE

Very Nice
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#9

lol cool good work
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#10

who are the cars?
Reply
#11

Quote:
Originally Posted by alma1305
who are the cars?
you need add your cars
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