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[Map] [MAP]Los Santos House - Printable Version

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+---- Thread: [Map] [MAP]Los Santos House (/showthread.php?tid=126754)



[MAP]Los Santos House - Juanmv - 10.02.2010

Well again decided to make this today didnt have much to do so here it is enjoy it is behind the trailer park next to the jefferson hotel on the hills.It has a bathroom its the behind the door in the last screenshot

Screenshots:




































































































pawn Code:
AddPlayerClass(0,2384.3169,-653.5197,119.6516,1.8666,0,0,0,0,0,0); // mansionposition
CreateObject(9324, 2354.0002441406, -655.85754394531, 133.27075195313, 0.000000, 0.000000, 0.000000); //
CreateObject(9325, 2349.1416015625, -644.439453125, 133.79165649414, 0.000000, 0.000000, 0.000000); //
CreateObject(9326, 2361.9833984375, -642.9638671875, 134.08131408691, 0.000000, 0.000000, 0.000000); //
CreateObject(10444, 2361.5170898438, -626.1748046875, 108.25402069092, 0.000000, 0.000000, 0.000000); //
CreateObject(10444, 2369.7866210938, -626.1748046875, 108.19912719727, 0.000000, 0.000000, 0.000000); //
CreateObject(15048, 2375.8090820313, -648.98425292969, 122.23081970215, 0.000000, 0.000000, 0.000000); //
CreateObject(15059, 2375.9655761719, -648.97760009766, 122.23063659668, 0.000000, 0.000000, 0.000000); //
CreateObject(1703, 2383.4450683594, -645.37261962891, 118.43376159668, 0.000000, 0.000000, 0.000000); //
CreateObject(1706, 2379.8198242188, -646.47033691406, 118.43376159668, 0.000000, 0.000000, 90); //
CreateObject(1706, 2389.6655273438, -645.34173583984, 118.43394470215, 0.000000, 0.000000, 270); //
CreateObject(2311, 2383.1879882813, -648.78326416016, 118.64469909668, 0.000000, 0.000000, 0.000000); //
CreateObject(1786, 2383.6298828125, -649.29016113281, 119.15019226074, 0.000000, 0.000000, 180); //
CreateObject(2131, 2391.705078125, -638.73034667969, 118.64488220215, 0.000000, 0.000000, 0.000000); //
CreateObject(2132, 2393.6872558594, -638.81573486328, 118.64488220215, 0.000000, 0.000000, 0.000000); //
CreateObject(2135, 2395.6528320313, -638.91827392578, 118.65182495117, 0.000000, 0.000000, 0.000000); //
CreateObject(2229, 2385.6142578125, -648.73779296875, 118.64488220215, 0.000000, 0.000000, 180); //
CreateObject(2229, 2381.8522949219, -648.39233398438, 118.65238952637, 0.000000, 0.000000, 170); //
CreateObject(2337, 2396.6560058594, -638.95745849609, 118.65181732178, 0.000000, 0.000000, 0.000000); //
CreateObject(2339, 2397.6530761719, -638.84014892578, 118.65181732178, 0.000000, 0.000000, 0.000000); //
CreateObject(2637, 2396.7976074219, -644.45239257813, 119.04962158203, 0.000000, 0.000000, 0.000000); //
CreateObject(2637, 2394.7890625, -644.47265625, 119.05655670166, 0.000000, 0.000000, 0.000000); //
CreateObject(2124, 2397.5241699219, -645.26892089844, 119.47634887695, 0.000000, 0.000000, 270); //
CreateObject(2124, 2396.6115722656, -645.35473632813, 119.47634887695, 0.000000, 0.000000, 270); //
CreateObject(2124, 2395.6240234375, -645.37701416016, 119.47634887695, 0.000000, 0.000000, 270); //
CreateObject(2124, 2394.4387207031, -645.36450195313, 119.48328399658, 0.000000, 0.000000, 270); //
CreateObject(2124, 2397.296875, -643.53912353516, 119.47634887695, 0.000000, 0.000000, 89); //
CreateObject(2124, 2396.1511230469, -643.50909423828, 119.47634887695, 0.000000, 0.000000, 89); //
CreateObject(2124, 2395.1303710938, -643.54736328125, 119.48328399658, 0.000000, 0.000000, 89); //
CreateObject(2124, 2394.3596191406, -643.54180908203, 119.48328399658, 0.000000, 0.000000, 89); //
CreateObject(2421, 2396.7263183594, -638.69543457031, 119.70867156982, 0.000000, 0.000000, 0.000000); //
CreateObject(2814, 2395.1594238281, -644.283203125, 119.46588134766, 0.000000, 0.000000, 0.000000); //
CreateObject(2814, 2395.1696777344, -644.24877929688, 119.46588134766, 0.000000, 0.000000, 0.000000); //
CreateObject(2814, 2395.18359375, -644.19506835938, 119.46588134766, 0.000000, 0.000000, 0.000000); //
CreateObject(2768, 2394.2951660156, -644.78393554688, 119.50819396973, 0.000000, 0.000000, 0.000000); //
CreateObject(2528, 2394.0747070313, -649.80432128906, 122.24644470215, 0.000000, 0.000000, 0.000000); //
CreateObject(2526, 2394.5817871094, -651.61950683594, 122.24644470215, 0.000000, 0.000000, 0.000000); //
CreateObject(2523, 2394.6437988281, -650.14129638672, 122.24644470215, 0.000000, 0.000000, 0.000000); //
CreateObject(1491, 2392.2109375, -648.89910888672, 122.24644470215, 0.000000, 0.000000, 0.000000); //
CreateObject(1506, 2384.8110351563, -653.91320800781, 118.65181732178, 0.000000, 0.000000, 0.000000); //
CreateObject(1506, 2383.3081054688, -653.97760009766, 118.65130615234, 0.000000, 0.000000, 0.000000); //
CreateObject(11665, 2375.2185058594, -649.49645996094, 119.34336090088, 0.000000, 0.000000, 0.000000); //
CreateObject(2565, 2395.9562988281, -641.42956542969, 122.82626342773, 0.000000, 0.000000, 0.000000); //
CreateObject(2964, 2371.5322265625, -643.07318115234, 122.24626159668, 0.000000, 0.000000, 0.000000); //
CreateObject(3002, 2371.7048339844, -643.13397216797, 123.17621612549, 0.000000, 0.000000, 0.000000); //
CreateObject(3001, 2371.7087402344, -643.05310058594, 123.17621612549, 0.000000, 0.000000, 0.000000); //
CreateObject(3000, 2371.6398925781, -643.02801513672, 123.17621612549, 0.000000, 0.000000, 0.000000); //
CreateObject(2999, 2371.6413574219, -643.15649414063, 123.17621612549, 0.000000, 0.000000, 0.000000); //
CreateObject(2995, 2371.5666503906, -643.03674316406, 123.17621612549, 0.000000, 0.000000, 0.000000); //
CreateObject(3004, 2370.8015136719, -643.58099365234, 123.14252471924, 0.000000, 0.000000, 0.000000); //
CreateObject(3004, 2372.2072753906, -643.58099365234, 123.14263916016, 0.000000, 0.000000, 0.000000); //
CreateObject(2627, 2373.3815917969, -640.04754638672, 122.24626159668, 0.000000, 0.000000, 0.000000); //
CreateObject(2628, 2370.5427246094, -639.53369140625, 122.24626159668, 0.000000, 0.000000, 0.000000); //
CreateObject(2630, 2369.1066894531, -641.66656494141, 122.24626159668, 0.000000, 0.000000, 0.000000); //
CreateObject(2296, 2399.5266113281, -646.71502685547, 122.24644470215, 0.000000, 0.000000, 180); //
CreateObject(9321, 2365.4951171875, -650.57678222656, 128.22389221191, 0.000000, 0.000000, 0.000000); //



Re: [MAP]Los Santos House - Blackmorth - 10.02.2010

Not bad the house, but very nice interior


Re: [MAP]Los Santos House - Rzzr - 10.02.2010

Nice, i've always loved the interior U used, but the furniture sucked >.<
Now that you've put some new furniture in, it rocks!


Re: [MAP]Los Santos House - ViruZZzZ_ChiLLL - 10.02.2010

Look's good
and nice interior there ^^
________
MEDICAL MARIJUANA


Re: [MAP]Los Santos House - Brian_Furios - 11.02.2010

very nice man thanks


Re: [MAP]Los Santos House - Deat_Itself - 11.02.2010

cool!


Re: [MAP]Los Santos House - The_Tough - 11.02.2010

Good map there


Re: [MAP]Los Santos House - Whygoup - 12.02.2010

\/3RY N1CE

Very Nice


Re: [MAP]Los Santos House - Flake. - 12.02.2010

lol cool good work


Re: [MAP]Los Santos House - alma1305 - 01.03.2010

who are the cars?


Re: [MAP]Los Santos House - Brian_Furios - 01.03.2010

Quote:
Originally Posted by alma1305
who are the cars?
you need add your cars