Help with /exit cmd
#1

Hi, i need help,

here is my /exit cmd, translated into french

Код:
if(strcmp(cmd, "/sortir", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
		{
		  new location = PlayerInfo[playerid][pLocal];
		  for(new i = 0; i < sizeof(HouseInfo); i++)
			{
				//printf("Maison :%d",i);
				if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[location][hExitx],HouseInfo[location][hExity],HouseInfo[location][hExitz]))
				{
					SetPlayerInterior(playerid,0);
					SetPlayerPos(playerid,HouseInfo[location][hEntrancex],HouseInfo[location][hEntrancey],HouseInfo[location][hEntrancez]);
					PlayerInfo[playerid][pInt] = 0;
					PlayerInfo[playerid][pLocal] = 255;
					SetCameraBehindPlayer(playerid);
					SetPlayerVirtualWorld(playerid,0);
					format(string, sizeof(string), "Maison: %d", location);
					SendClientMessage(playerid, COLOR_GRAD2, string);
					if(HouseInfo[location][hHel] == 1)
					{
						new Float:tempheal;
						GetPlayerHealth(playerid,tempheal);
						if(tempheal < 100.0)
						{
							SetPlayerHealth(playerid,100.0);
						}
					}
					return 1;
				}
			}
			for(new i = 0; i < sizeof(BizzInfo); i++)
			{
				//printf("Bizz :%d",i);
				if (IsPlayerInRangeOfPoint(playerid,3,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
				{
					SetPlayerInterior(playerid,0);
					PlayerInfo[playerid][pInt] = 0;
					SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
					PlayerInfo[playerid][pLocal] = 255;
					format(string, sizeof(string), "Biz: %d", i);
					SendClientMessage(playerid, COLOR_GRAD2, string);
				}
			}
			new carid = GetPlayerVehicleID(playerid);
			if (IsABus(carid))
			{
				TogglePlayerControllable(playerid, 1);
				//GangZoneHideForPlayer(playerid, buszoneeast);
				//GangZoneHideForPlayer(playerid, buszonewest);
				RemovePlayerFromVehicle(playerid);
				if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid);
			}
			if (IsASweeper(carid))
			{
				TogglePlayerControllable(playerid, 1);
				RemovePlayerFromVehicle(playerid);
			}
			if(IsAHarvest(carid))
			{
			  if (carid != 0)
				{
					SetVehicleToRespawn(carid);
				}
				if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
				{
					FarmerPickup[playerid][0]--;
				}
			  TogglePlayerControllable(playerid, 1);
			  RemovePlayerFromVehicle(playerid);
			  FarmerVar[playerid] = 0;
			  DisablePlayerCheckpoint(playerid);

			}
			if(IsADrugHarvest(carid))
			{
			  if (carid != 0)
			  {
			    SetVehicleToRespawn(carid);
			  }
			  if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37)
			  {
			    DrugFarmerPickup[playerid][0]--;
			  }
			  TogglePlayerControllable(playerid, 1);
			  RemovePlayerFromVehicle(playerid);
			  DrugFarmerVar[playerid] = 0;
			  DisablePlayerCheckpoint(playerid);
			}
			if(IsASmuggleCar(carid))
			{
			  if(carid != 0)
			  {
			    SetVehicleToRespawn(carid);
			  }
			  TogglePlayerControllable(playerid, 1);
			  RemovePlayerFromVehicle(playerid);
			  SmugglerWork[playerid] = 0;
			  DisablePlayerCheckpoint(playerid);
			}
			if(IsACPoubelle(carid))
			{
			  if (carid != 0)
				{
					SetVehicleToRespawn(carid);
				}
				if(EboueurPickup[playerid][0] >= 1 && EboueurPickup[playerid][0] <= 17)
				{
					EboueurPickup[playerid][0]--;
				}
			  TogglePlayerControllable(playerid, 1);
			  RemovePlayerFromVehicle(playerid);
			  EboueurVar[playerid] = 0;
			  DisablePlayerCheckpoint(playerid);
			}
			if(IsAEssenceCar(carid))
			{
			  if (carid != 0)
				{
					SetVehicleToRespawn(carid);
				}
				if(EssencePickup[playerid][0] >= 1 && EssencePickup[playerid][0] <= 25)
				{
					EssencePickup[playerid][0]--;
				}
				if(VehicleToPoint(20, 3, -50.0,-1141.7,2.0))
				{
				  SetVehicleToRespawn(3);
				}
				if(VehicleToPoint(20, 4, -50.0,-1141.7,2.0))
				{
				  SetVehicleToRespawn(4);
				}
			  TogglePlayerControllable(playerid, 1);
			  RemovePlayerFromVehicle(playerid);
			  EssenceVar[playerid] = 0;
			  DisablePlayerCheckpoint(playerid);
			}
			if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)
	  		{
	    	TogglePlayerControllable(playerid, 1);
	    	RemovePlayerFromVehicle(playerid);
	  	}
	  	if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
	  	{
	  	  TogglePlayerControllable(playerid, 1);
				RemovePlayerFromVehicle(playerid);
			}
			if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
			{
				TogglePlayerControllable(playerid, 1);
				RemovePlayerFromVehicle(playerid);
			}
			else if (IsPlayerInRangeOfPoint(playerid,3.0,387.7978,173.8582,1008.3828))
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958);
				PlayerInfo[playerid][pInt] = 0;
				PlayerInfo[playerid][pLocal] = 255;
			}
			else if (IsPlayerInRangeOfPoint(playerid,6.0,-1404.5299,-259.0602,1043.6563))
			{
			  SetPlayerInterior(playerid,0);
			  PlayerInfo[playerid][pInt] = 0;
				SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
			}
			else if (IsPlayerInRangeOfPoint(playerid,8.0,-1443.0554,-581.1879,1055.0472))
			{
			  SetPlayerInterior(playerid,0);
			  PlayerInfo[playerid][pInt] = 0;
				SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
			}
			else if (IsPlayerInRangeOfPoint(playerid,8.0,-1464.7732,1557.5533,1052.5313))
			{
			  SetPlayerInterior(playerid,0);
			  PlayerInfo[playerid][pInt] = 0;
				SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
			}
  			else if(NoFuel[playerid] == 1)
			{
			  TogglePlayerControllable(playerid, 1);
				RemovePlayerFromVehicle(playerid);
				NoFuel[playerid] = 0;
				return 1;
			}
			return 1;
		}
		return 1;
	}
When i type /sortir in an house all is right but when i type /sortir out of an house or in vehicule it says "Server unknow commandй Pleaze help me; tank
Reply
#2

Something like that?

Код:
if(strcmp(cmd, "/sortir", true) == 0)
	{
		if(!GetPlayerInterior(playerid)){
			return 1;
		}
	  if(IsPlayerConnected(playerid))
		{
		  new location = PlayerInfo[playerid][pLocal];
		  for(new i = 0; i < sizeof(HouseInfo); i++)
			{
				//printf("Maison :%d",i);
				if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[location][hExitx],HouseInfo[location][hExity],HouseInfo[location][hExitz]))
				{
					SetPlayerInterior(playerid,0);
					SetPlayerPos(playerid,HouseInfo[location][hEntrancex],HouseInfo[location][hEntrancey],HouseInfo[location][hEntrancez]);
					PlayerInfo[playerid][pInt] = 0;
					PlayerInfo[playerid][pLocal] = 255;
					SetCameraBehindPlayer(playerid);
					SetPlayerVirtualWorld(playerid,0);
					format(string, sizeof(string), "Maison: %d", location);
					SendClientMessage(playerid, COLOR_GRAD2, string);
					if(HouseInfo[location][hHel] == 1)
					{
						new Float:tempheal;
						GetPlayerHealth(playerid,tempheal);
						if(tempheal < 100.0)
						{
							SetPlayerHealth(playerid,100.0);
						}
					}
					return 1;
				}
			}
			for(new i = 0; i < sizeof(BizzInfo); i++)
			{
				//printf("Bizz :%d",i);
				if (IsPlayerInRangeOfPoint(playerid,3,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
				{
					SetPlayerInterior(playerid,0);
					PlayerInfo[playerid][pInt] = 0;
					SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
					PlayerInfo[playerid][pLocal] = 255;
					format(string, sizeof(string), "Biz: %d", i);
					SendClientMessage(playerid, COLOR_GRAD2, string);
				}
			}
			new carid = GetPlayerVehicleID(playerid);
			if (IsABus(carid))
			{
				TogglePlayerControllable(playerid, 1);
				//GangZoneHideForPlayer(playerid, buszoneeast);
				//GangZoneHideForPlayer(playerid, buszonewest);
				RemovePlayerFromVehicle(playerid);
				if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid);
			}
			if (IsASweeper(carid))
			{
				TogglePlayerControllable(playerid, 1);
				RemovePlayerFromVehicle(playerid);
			}
			if(IsAHarvest(carid))
			{
			  if (carid != 0)
				{
					SetVehicleToRespawn(carid);
				}
				if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
				{
					FarmerPickup[playerid][0]--;
				}
			  TogglePlayerControllable(playerid, 1);
			  RemovePlayerFromVehicle(playerid);
			  FarmerVar[playerid] = 0;
			  DisablePlayerCheckpoint(playerid);

			}
			if(IsADrugHarvest(carid))
			{
			  if (carid != 0)
			  {
			    SetVehicleToRespawn(carid);
			  }
			  if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37)
			  {
			    DrugFarmerPickup[playerid][0]--;
			  }
			  TogglePlayerControllable(playerid, 1);
			  RemovePlayerFromVehicle(playerid);
			  DrugFarmerVar[playerid] = 0;
			  DisablePlayerCheckpoint(playerid);
			}
			if(IsASmuggleCar(carid))
			{
			  if(carid != 0)
			  {
			    SetVehicleToRespawn(carid);
			  }
			  TogglePlayerControllable(playerid, 1);
			  RemovePlayerFromVehicle(playerid);
			  SmugglerWork[playerid] = 0;
			  DisablePlayerCheckpoint(playerid);
			}
			if(IsACPoubelle(carid))
			{
			  if (carid != 0)
				{
					SetVehicleToRespawn(carid);
				}
				if(EboueurPickup[playerid][0] >= 1 && EboueurPickup[playerid][0] <= 17)
				{
					EboueurPickup[playerid][0]--;
				}
			  TogglePlayerControllable(playerid, 1);
			  RemovePlayerFromVehicle(playerid);
			  EboueurVar[playerid] = 0;
			  DisablePlayerCheckpoint(playerid);
			}
			if(IsAEssenceCar(carid))
			{
			  if (carid != 0)
				{
					SetVehicleToRespawn(carid);
				}
				if(EssencePickup[playerid][0] >= 1 && EssencePickup[playerid][0] <= 25)
				{
					EssencePickup[playerid][0]--;
				}
				if(VehicleToPoint(20, 3, -50.0,-1141.7,2.0))
				{
				  SetVehicleToRespawn(3);
				}
				if(VehicleToPoint(20, 4, -50.0,-1141.7,2.0))
				{
				  SetVehicleToRespawn(4);
				}
			  TogglePlayerControllable(playerid, 1);
			  RemovePlayerFromVehicle(playerid);
			  EssenceVar[playerid] = 0;
			  DisablePlayerCheckpoint(playerid);
			}
			if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)
	  		{
	    	TogglePlayerControllable(playerid, 1);
	    	RemovePlayerFromVehicle(playerid);
	  	}
	  	if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
	  	{
	  	  TogglePlayerControllable(playerid, 1);
				RemovePlayerFromVehicle(playerid);
			}
			if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
			{
				TogglePlayerControllable(playerid, 1);
				RemovePlayerFromVehicle(playerid);
			}
			else if (IsPlayerInRangeOfPoint(playerid,3.0,387.7978,173.8582,1008.3828))
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958);
				PlayerInfo[playerid][pInt] = 0;
				PlayerInfo[playerid][pLocal] = 255;
			}
			else if (IsPlayerInRangeOfPoint(playerid,6.0,-1404.5299,-259.0602,1043.6563))
			{
			  SetPlayerInterior(playerid,0);
			  PlayerInfo[playerid][pInt] = 0;
				SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
			}
			else if (IsPlayerInRangeOfPoint(playerid,8.0,-1443.0554,-581.1879,1055.0472))
			{
			  SetPlayerInterior(playerid,0);
			  PlayerInfo[playerid][pInt] = 0;
				SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
			}
			else if (IsPlayerInRangeOfPoint(playerid,8.0,-1464.7732,1557.5533,1052.5313))
			{
			  SetPlayerInterior(playerid,0);
			  PlayerInfo[playerid][pInt] = 0;
				SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
			}
  			else if(NoFuel[playerid] == 1)
			{
			  TogglePlayerControllable(playerid, 1);
				RemovePlayerFromVehicle(playerid);
				NoFuel[playerid] = 0;
				return 1;
			}
			return 1;
		}
		return 1;
	}
Reply
#3

Thank but when i am in a vehicle i am not removed from it, so i modificated yours to

Код:
if(strcmp(cmd, "/sortir", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
		{
		  if(GetPlayerInterior(playerid))
			{
			  
	 		  new location = PlayerInfo[playerid][pLocal];
			  for(new i = 0; i < sizeof(HouseInfo); i++)
				{
					//printf("Maison :%d",i);
					if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[location][hExitx],HouseInfo[location][hExity],HouseInfo[location][hExitz]))
					{
						SetPlayerInterior(playerid,0);
						SetPlayerPos(playerid,HouseInfo[location][hEntrancex],HouseInfo[location][hEntrancey],HouseInfo[location][hEntrancez]);
						PlayerInfo[playerid][pInt] = 0;
						PlayerInfo[playerid][pLocal] = 255;
						SetCameraBehindPlayer(playerid);
						SetPlayerVirtualWorld(playerid,0);
						format(string, sizeof(string), "Maison: %d", location);
						SendClientMessage(playerid, COLOR_GRAD2, string);
						if(HouseInfo[location][hHel] == 1)
						{
							new Float:tempheal;
							GetPlayerHealth(playerid,tempheal);
							if(tempheal < 100.0)
							{
								SetPlayerHealth(playerid,100.0);
							}
						}
						return 1;
					}
				}
				for(new i = 0; i < sizeof(BizzInfo); i++)
				{
					//printf("Bizz :%d",i);
					if (IsPlayerInRangeOfPoint(playerid,3,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
					{
						SetPlayerInterior(playerid,0);
						PlayerInfo[playerid][pInt] = 0;
						SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
						PlayerInfo[playerid][pLocal] = 255;
						format(string, sizeof(string), "Biz: %d", i);
						SendClientMessage(playerid, COLOR_GRAD2, string);
					}
				}
if (IsPlayerInRangeOfPoint(playerid,3.0,387.7978,173.8582,1008.3828))
				{
				  SetPlayerInterior(playerid,0);
					SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958);
					PlayerInfo[playerid][pInt] = 0;
					PlayerInfo[playerid][pLocal] = 255;
				}
				else if (IsPlayerInRangeOfPoint(playerid,6.0,-1404.5299,-259.0602,1043.6563))
				{
				  SetPlayerInterior(playerid,0);
				  PlayerInfo[playerid][pInt] = 0;
					SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
				}
				else if (IsPlayerInRangeOfPoint(playerid,8.0,-1443.0554,-581.1879,1055.0472))
				{
				  SetPlayerInterior(playerid,0);
				  PlayerInfo[playerid][pInt] = 0;
					SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
				}
				else if (IsPlayerInRangeOfPoint(playerid,8.0,-1464.7732,1557.5533,1052.5313))
				{
				  SetPlayerInterior(playerid,0);
				  PlayerInfo[playerid][pInt] = 0;
					SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
				}
	  			else if(NoFuel[playerid] == 1)
				{
				  TogglePlayerControllable(playerid, 1);
					RemovePlayerFromVehicle(playerid);
					NoFuel[playerid] = 0;
				}
				return 1;
			}
			else
			{
				new carid = GetPlayerVehicleID(playerid);
				if (IsABus(carid))
				{
					TogglePlayerControllable(playerid, 1);
					//GangZoneHideForPlayer(playerid, buszoneeast);
					//GangZoneHideForPlayer(playerid, buszonewest);
					RemovePlayerFromVehicle(playerid);
					if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid);
				}
				if (IsASweeper(carid))
				{
					TogglePlayerControllable(playerid, 1);
					RemovePlayerFromVehicle(playerid);
				}
				if(IsAHarvest(carid))
				{
				  if (carid != 0)
					{
						SetVehicleToRespawn(carid);
					}
					if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
					{
						FarmerPickup[playerid][0]--;
					}
				  TogglePlayerControllable(playerid, 1);
				  RemovePlayerFromVehicle(playerid);
				  FarmerVar[playerid] = 0;
				  DisablePlayerCheckpoint(playerid);

				}
				if(IsADrugHarvest(carid))
				{
				  if (carid != 0)
				  {
				    SetVehicleToRespawn(carid);
				  }
				  if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37)
				  {
				    DrugFarmerPickup[playerid][0]--;
				  }
				  TogglePlayerControllable(playerid, 1);
				  RemovePlayerFromVehicle(playerid);
				  DrugFarmerVar[playerid] = 0;
				  DisablePlayerCheckpoint(playerid);
				}
				if(IsASmuggleCar(carid))
				{
				  if(carid != 0)
				  {
				    SetVehicleToRespawn(carid);
				  }
				  TogglePlayerControllable(playerid, 1);
				  RemovePlayerFromVehicle(playerid);
				  SmugglerWork[playerid] = 0;
				  DisablePlayerCheckpoint(playerid);
				}
				if(IsACPoubelle(carid))
				{
				  if (carid != 0)
					{
						SetVehicleToRespawn(carid);
					}
					if(EboueurPickup[playerid][0] >= 1 && EboueurPickup[playerid][0] <= 17)
					{
						EboueurPickup[playerid][0]--;
					}
				  TogglePlayerControllable(playerid, 1);
				  RemovePlayerFromVehicle(playerid);
				  EboueurVar[playerid] = 0;
				  DisablePlayerCheckpoint(playerid);
				}
				if(IsAEssenceCar(carid))
				{
				  if (carid != 0)
					{
						SetVehicleToRespawn(carid);
					}
					if(EssencePickup[playerid][0] >= 1 && EssencePickup[playerid][0] <= 25)
					{
						EssencePickup[playerid][0]--;
					}
					if(VehicleToPoint(20, 3, -50.0,-1141.7,2.0))
					{
					  SetVehicleToRespawn(3);
					}
					if(VehicleToPoint(20, 4, -50.0,-1141.7,2.0))
					{
					  SetVehicleToRespawn(4);
					}
				  TogglePlayerControllable(playerid, 1);
				  RemovePlayerFromVehicle(playerid);
				  EssenceVar[playerid] = 0;
				  DisablePlayerCheckpoint(playerid);
				}
				if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)
		  		{
		    	TogglePlayerControllable(playerid, 1);
		    	RemovePlayerFromVehicle(playerid);
		  	}
		  	if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
		  	{
		  	  TogglePlayerControllable(playerid, 1);
					RemovePlayerFromVehicle(playerid);
				}
				if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
				{
					TogglePlayerControllable(playerid, 1);
					RemovePlayerFromVehicle(playerid);
				}
			}
			return 1;
		}
		return 1;
	}
But if i am out of an house it say "serveur unknow command" and don't put me out :/
Reply
#4

Up
Reply
#5

Try:

Код:
if(strcmp(cmd, "/sortir", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
		{
		  if(GetPlayerInterior(playerid))
			{
			  
	 		  new location = PlayerInfo[playerid][pLocal];
			  for(new i = 0; i < sizeof(HouseInfo); i++)
				{
					//printf("Maison :%d",i);
					if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[location][hExitx],HouseInfo[location][hExity],HouseInfo[location][hExitz]))
					{
						SetPlayerInterior(playerid,0);
						SetPlayerPos(playerid,HouseInfo[location][hEntrancex],HouseInfo[location][hEntrancey],HouseInfo[location][hEntrancez]);
						PlayerInfo[playerid][pInt] = 0;
						PlayerInfo[playerid][pLocal] = 255;
						SetCameraBehindPlayer(playerid);
						SetPlayerVirtualWorld(playerid,0);
						format(string, sizeof(string), "Maison: %d", location);
						SendClientMessage(playerid, COLOR_GRAD2, string);
						if(HouseInfo[location][hHel] == 1)
						{
							new Float:tempheal;
							GetPlayerHealth(playerid,tempheal);
							if(tempheal < 100.0)
							{
								SetPlayerHealth(playerid,100.0);
							}
						}
						return 1;
					}
				}
				for(new i = 0; i < sizeof(BizzInfo); i++)
				{
					//printf("Bizz :%d",i);
					if (IsPlayerInRangeOfPoint(playerid,3,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
					{
						SetPlayerInterior(playerid,0);
						PlayerInfo[playerid][pInt] = 0;
						SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
						PlayerInfo[playerid][pLocal] = 255;
						format(string, sizeof(string), "Biz: %d", i);
						SendClientMessage(playerid, COLOR_GRAD2, string);
					}
				}
				if (IsPlayerInRangeOfPoint(playerid,3.0,387.7978,173.8582,1008.3828))
				{
				  SetPlayerInterior(playerid,0);
					SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958);
					PlayerInfo[playerid][pInt] = 0;
					PlayerInfo[playerid][pLocal] = 255;
				}
				else if (IsPlayerInRangeOfPoint(playerid,6.0,-1404.5299,-259.0602,1043.6563))
				{
				  SetPlayerInterior(playerid,0);
				  PlayerInfo[playerid][pInt] = 0;
					SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
				}
				else if (IsPlayerInRangeOfPoint(playerid,8.0,-1443.0554,-581.1879,1055.0472))
				{
				  SetPlayerInterior(playerid,0);
				  PlayerInfo[playerid][pInt] = 0;
					SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
				}
				else if (IsPlayerInRangeOfPoint(playerid,8.0,-1464.7732,1557.5533,1052.5313))
				{
				  SetPlayerInterior(playerid,0);
				  PlayerInfo[playerid][pInt] = 0;
					SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
				}
	  			else if(NoFuel[playerid] == 1)
				{
				  TogglePlayerControllable(playerid, 1);
					RemovePlayerFromVehicle(playerid);
					NoFuel[playerid] = 0;
				}
				return 1;
			}
			else
			{
				if(IsPlayerInAnyVehicle(playerid))
				{
					new carid = GetPlayerVehicleID(playerid);
					if (IsABus(carid))
					{
						TogglePlayerControllable(playerid, 1);
						//GangZoneHideForPlayer(playerid, buszoneeast);
						//GangZoneHideForPlayer(playerid, buszonewest);
						RemovePlayerFromVehicle(playerid);
						if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid);
					}
					if (IsASweeper(carid))
					{
						TogglePlayerControllable(playerid, 1);
						RemovePlayerFromVehicle(playerid);
					}
					if(IsAHarvest(carid))
					{
						if (carid != 0)
						{
							SetVehicleToRespawn(carid);
						}
						if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
						{
							FarmerPickup[playerid][0]--;
						}
						TogglePlayerControllable(playerid, 1);
						RemovePlayerFromVehicle(playerid);
						FarmerVar[playerid] = 0;
						DisablePlayerCheckpoint(playerid);

					}
					if(IsADrugHarvest(carid))
					{
						if (carid != 0)
						{
							SetVehicleToRespawn(carid);
						}
						if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37)
						{
							DrugFarmerPickup[playerid][0]--;
						}
						TogglePlayerControllable(playerid, 1);
						RemovePlayerFromVehicle(playerid);
						DrugFarmerVar[playerid] = 0;
						DisablePlayerCheckpoint(playerid);
					}
					if(IsASmuggleCar(carid))
					{
						if(carid != 0)
						{
							SetVehicleToRespawn(carid);
						}
						TogglePlayerControllable(playerid, 1);
						RemovePlayerFromVehicle(playerid);
						SmugglerWork[playerid] = 0;
						DisablePlayerCheckpoint(playerid);
					}
					if(IsACPoubelle(carid))
					{
						if (carid != 0)
						{
							SetVehicleToRespawn(carid);
						}
						if(EboueurPickup[playerid][0] >= 1 && EboueurPickup[playerid][0] <= 17)
						{
							EboueurPickup[playerid][0]--;
						}
						TogglePlayerControllable(playerid, 1);
						RemovePlayerFromVehicle(playerid);
						EboueurVar[playerid] = 0;
						DisablePlayerCheckpoint(playerid);
					}
					if(IsAEssenceCar(carid))
					{
						if (carid != 0)
						{
							SetVehicleToRespawn(carid);
						}
						if(EssencePickup[playerid][0] >= 1 && EssencePickup[playerid][0] <= 25)
						{
							EssencePickup[playerid][0]--;
						}
						if(VehicleToPoint(20, 3, -50.0,-1141.7,2.0))
						{
							SetVehicleToRespawn(3);
						}
						if(VehicleToPoint(20, 4, -50.0,-1141.7,2.0))
						{
							SetVehicleToRespawn(4);
						}
						TogglePlayerControllable(playerid, 1);
						RemovePlayerFromVehicle(playerid);
						EssenceVar[playerid] = 0;
						DisablePlayerCheckpoint(playerid);
					}
					if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)
					{
						TogglePlayerControllable(playerid, 1);
						RemovePlayerFromVehicle(playerid);
					}
					if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
					{
						TogglePlayerControllable(playerid, 1);
						RemovePlayerFromVehicle(playerid);
					}
					if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
					{
						TogglePlayerControllable(playerid, 1);
						RemovePlayerFromVehicle(playerid);
					}
				}
			}
			return 1;
		}
		return 1;
	}
Reply
#6

Still bugged
Reply
#7

I Think The mistak come from these lines,

Код:
new location = PlayerInfo[playerid][pLocal];
			  for(new i = 0; i < sizeof(HouseInfo); i++)
				{
					//printf("Maison :%d",i);
					if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[location][hExitx],HouseInfo[location][hExity],HouseInfo[location][hExitz]))
					{
but i don't know why :/
Reply
#8

tu n'as pas d'erreurs lorsque tu compil?ou de warning?
Reply
#9

Non aucun warnning ni erreurs :/
Reply
#10

up
Reply
#11

Quote:
Originally Posted by scott1
up
Reply


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