if(strcmp(cmd, "/sortir", true) == 0) { if(IsPlayerConnected(playerid)) { new location = PlayerInfo[playerid][pLocal]; for(new i = 0; i < sizeof(HouseInfo); i++) { //printf("Maison :%d",i); if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[location][hExitx],HouseInfo[location][hExity],HouseInfo[location][hExitz])) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,HouseInfo[location][hEntrancex],HouseInfo[location][hEntrancey],HouseInfo[location][hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,0); format(string, sizeof(string), "Maison: %d", location); SendClientMessage(playerid, COLOR_GRAD2, string); if(HouseInfo[location][hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if(tempheal < 100.0) { SetPlayerHealth(playerid,100.0); } } return 1; } } for(new i = 0; i < sizeof(BizzInfo); i++) { //printf("Bizz :%d",i); if (IsPlayerInRangeOfPoint(playerid,3,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ])) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]); PlayerInfo[playerid][pLocal] = 255; format(string, sizeof(string), "Biz: %d", i); SendClientMessage(playerid, COLOR_GRAD2, string); } } new carid = GetPlayerVehicleID(playerid); if (IsABus(carid)) { TogglePlayerControllable(playerid, 1); //GangZoneHideForPlayer(playerid, buszoneeast); //GangZoneHideForPlayer(playerid, buszonewest); RemovePlayerFromVehicle(playerid); if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid); } if (IsASweeper(carid)) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsAHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22) { FarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); FarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsADrugHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37) { DrugFarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); DrugFarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsASmuggleCar(carid)) { if(carid != 0) { SetVehicleToRespawn(carid); } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); SmugglerWork[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsACPoubelle(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(EboueurPickup[playerid][0] >= 1 && EboueurPickup[playerid][0] <= 17) { EboueurPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); EboueurVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsAEssenceCar(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(EssencePickup[playerid][0] >= 1 && EssencePickup[playerid][0] <= 25) { EssencePickup[playerid][0]--; } if(VehicleToPoint(20, 3, -50.0,-1141.7,2.0)) { SetVehicleToRespawn(3); } if(VehicleToPoint(20, 4, -50.0,-1141.7,2.0)) { SetVehicleToRespawn(4); } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); EssenceVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } else if (IsPlayerInRangeOfPoint(playerid,3.0,387.7978,173.8582,1008.3828)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; } else if (IsPlayerInRangeOfPoint(playerid,6.0,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } else if(NoFuel[playerid] == 1) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; return 1; } return 1; } return 1; }
if(strcmp(cmd, "/sortir", true) == 0) { if(!GetPlayerInterior(playerid)){ return 1; } if(IsPlayerConnected(playerid)) { new location = PlayerInfo[playerid][pLocal]; for(new i = 0; i < sizeof(HouseInfo); i++) { //printf("Maison :%d",i); if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[location][hExitx],HouseInfo[location][hExity],HouseInfo[location][hExitz])) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,HouseInfo[location][hEntrancex],HouseInfo[location][hEntrancey],HouseInfo[location][hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,0); format(string, sizeof(string), "Maison: %d", location); SendClientMessage(playerid, COLOR_GRAD2, string); if(HouseInfo[location][hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if(tempheal < 100.0) { SetPlayerHealth(playerid,100.0); } } return 1; } } for(new i = 0; i < sizeof(BizzInfo); i++) { //printf("Bizz :%d",i); if (IsPlayerInRangeOfPoint(playerid,3,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ])) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]); PlayerInfo[playerid][pLocal] = 255; format(string, sizeof(string), "Biz: %d", i); SendClientMessage(playerid, COLOR_GRAD2, string); } } new carid = GetPlayerVehicleID(playerid); if (IsABus(carid)) { TogglePlayerControllable(playerid, 1); //GangZoneHideForPlayer(playerid, buszoneeast); //GangZoneHideForPlayer(playerid, buszonewest); RemovePlayerFromVehicle(playerid); if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid); } if (IsASweeper(carid)) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsAHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22) { FarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); FarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsADrugHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37) { DrugFarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); DrugFarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsASmuggleCar(carid)) { if(carid != 0) { SetVehicleToRespawn(carid); } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); SmugglerWork[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsACPoubelle(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(EboueurPickup[playerid][0] >= 1 && EboueurPickup[playerid][0] <= 17) { EboueurPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); EboueurVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsAEssenceCar(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(EssencePickup[playerid][0] >= 1 && EssencePickup[playerid][0] <= 25) { EssencePickup[playerid][0]--; } if(VehicleToPoint(20, 3, -50.0,-1141.7,2.0)) { SetVehicleToRespawn(3); } if(VehicleToPoint(20, 4, -50.0,-1141.7,2.0)) { SetVehicleToRespawn(4); } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); EssenceVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } else if (IsPlayerInRangeOfPoint(playerid,3.0,387.7978,173.8582,1008.3828)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; } else if (IsPlayerInRangeOfPoint(playerid,6.0,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } else if(NoFuel[playerid] == 1) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; return 1; } return 1; } return 1; }
if(strcmp(cmd, "/sortir", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerInterior(playerid)) { new location = PlayerInfo[playerid][pLocal]; for(new i = 0; i < sizeof(HouseInfo); i++) { //printf("Maison :%d",i); if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[location][hExitx],HouseInfo[location][hExity],HouseInfo[location][hExitz])) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,HouseInfo[location][hEntrancex],HouseInfo[location][hEntrancey],HouseInfo[location][hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,0); format(string, sizeof(string), "Maison: %d", location); SendClientMessage(playerid, COLOR_GRAD2, string); if(HouseInfo[location][hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if(tempheal < 100.0) { SetPlayerHealth(playerid,100.0); } } return 1; } } for(new i = 0; i < sizeof(BizzInfo); i++) { //printf("Bizz :%d",i); if (IsPlayerInRangeOfPoint(playerid,3,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ])) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]); PlayerInfo[playerid][pLocal] = 255; format(string, sizeof(string), "Biz: %d", i); SendClientMessage(playerid, COLOR_GRAD2, string); } } if (IsPlayerInRangeOfPoint(playerid,3.0,387.7978,173.8582,1008.3828)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; } else if (IsPlayerInRangeOfPoint(playerid,6.0,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } else if(NoFuel[playerid] == 1) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; } return 1; } else { new carid = GetPlayerVehicleID(playerid); if (IsABus(carid)) { TogglePlayerControllable(playerid, 1); //GangZoneHideForPlayer(playerid, buszoneeast); //GangZoneHideForPlayer(playerid, buszonewest); RemovePlayerFromVehicle(playerid); if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid); } if (IsASweeper(carid)) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsAHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22) { FarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); FarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsADrugHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37) { DrugFarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); DrugFarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsASmuggleCar(carid)) { if(carid != 0) { SetVehicleToRespawn(carid); } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); SmugglerWork[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsACPoubelle(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(EboueurPickup[playerid][0] >= 1 && EboueurPickup[playerid][0] <= 17) { EboueurPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); EboueurVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsAEssenceCar(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(EssencePickup[playerid][0] >= 1 && EssencePickup[playerid][0] <= 25) { EssencePickup[playerid][0]--; } if(VehicleToPoint(20, 3, -50.0,-1141.7,2.0)) { SetVehicleToRespawn(3); } if(VehicleToPoint(20, 4, -50.0,-1141.7,2.0)) { SetVehicleToRespawn(4); } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); EssenceVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } } return 1; } return 1; }
if(strcmp(cmd, "/sortir", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerInterior(playerid)) { new location = PlayerInfo[playerid][pLocal]; for(new i = 0; i < sizeof(HouseInfo); i++) { //printf("Maison :%d",i); if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[location][hExitx],HouseInfo[location][hExity],HouseInfo[location][hExitz])) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,HouseInfo[location][hEntrancex],HouseInfo[location][hEntrancey],HouseInfo[location][hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,0); format(string, sizeof(string), "Maison: %d", location); SendClientMessage(playerid, COLOR_GRAD2, string); if(HouseInfo[location][hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if(tempheal < 100.0) { SetPlayerHealth(playerid,100.0); } } return 1; } } for(new i = 0; i < sizeof(BizzInfo); i++) { //printf("Bizz :%d",i); if (IsPlayerInRangeOfPoint(playerid,3,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ])) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]); PlayerInfo[playerid][pLocal] = 255; format(string, sizeof(string), "Biz: %d", i); SendClientMessage(playerid, COLOR_GRAD2, string); } } if (IsPlayerInRangeOfPoint(playerid,3.0,387.7978,173.8582,1008.3828)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; } else if (IsPlayerInRangeOfPoint(playerid,6.0,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } else if(NoFuel[playerid] == 1) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; } return 1; } else { if(IsPlayerInAnyVehicle(playerid)) { new carid = GetPlayerVehicleID(playerid); if (IsABus(carid)) { TogglePlayerControllable(playerid, 1); //GangZoneHideForPlayer(playerid, buszoneeast); //GangZoneHideForPlayer(playerid, buszonewest); RemovePlayerFromVehicle(playerid); if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid); } if (IsASweeper(carid)) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsAHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22) { FarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); FarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsADrugHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37) { DrugFarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); DrugFarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsASmuggleCar(carid)) { if(carid != 0) { SetVehicleToRespawn(carid); } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); SmugglerWork[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsACPoubelle(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(EboueurPickup[playerid][0] >= 1 && EboueurPickup[playerid][0] <= 17) { EboueurPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); EboueurVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsAEssenceCar(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(EssencePickup[playerid][0] >= 1 && EssencePickup[playerid][0] <= 25) { EssencePickup[playerid][0]--; } if(VehicleToPoint(20, 3, -50.0,-1141.7,2.0)) { SetVehicleToRespawn(3); } if(VehicleToPoint(20, 4, -50.0,-1141.7,2.0)) { SetVehicleToRespawn(4); } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); EssenceVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } } } return 1; } return 1; }
new location = PlayerInfo[playerid][pLocal]; for(new i = 0; i < sizeof(HouseInfo); i++) { //printf("Maison :%d",i); if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[location][hExitx],HouseInfo[location][hExity],HouseInfo[location][hExitz])) {
Originally Posted by scott1
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