[FilterScript] [FS]Anim-Master
#1

Heres a animation menu with easy navigation its still in beta (im busy atm so i cant finish it yet) but it works very well
Works the game as /dance 1 but with this you type /animmenu and it brings up a menu with all the animations .....even though it has the option to stop the animation it seems when dancing it wont work to stop press the enter/exit vehicle button to stop dancing...ill fix it later

Updated
Added credits,fixed the menu,added the option to stop the animation



Download




Pastebin: Click Here

Mirrors are welcome
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#2

1 error

Код:
C:\Documents and Settings\Mkb122\Bureaublad\Anim-Master.pwn(187) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Warning.
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#3

It's just a Warning you still can use it.
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#4

doesnt work its a bug: IT CANT STOP NEVER TO DANCE !! and the menu ittems arent corectly



if you click on smoke the action that i see is dance LOL?
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#5

He took idea from my script - animations.. and tried to make a dialog box but failed

Anyway good idea and good job for the clucker
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#6

Lol..your script does not have a menu but simple text....And as for the animations you can get those off of the samp wiki
And this is a beta...right now do not have the time to fix it i will later.....and as for the little clucker comment ive been here along time but decided to make a new account cause the old one had a pretty stupid name.and im not a spamzor
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#7

pawn Код:
public OnVehicleSpawn( vehicleid )
{
    #if !defined IGNORE_VEHICLE_DELETION
    if ( gDialogCreated[ vehicleid ] )
      {
      DestroyVehicle( vehicleid );
        gDialogCreated[ vehicleid ] = false;
      }
    #endif
    return 1;
}
wtf?.. lol, what does vehicle related shizzle have to do with animations?

Where's Donny's credits? You edited his Vehicle Spawner script to make this, and you forgot to remove some stuff
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#8

Updated: Added credits,fixed the menu,added the option to stop the animation
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#9

Quote:
Originally Posted by Kylla
pawn Код:
public OnVehicleSpawn( vehicleid )
{
    #if !defined IGNORE_VEHICLE_DELETION
    if ( gDialogCreated[ vehicleid ] )
      {
      DestroyVehicle( vehicleid );
        gDialogCreated[ vehicleid ] = false;
      }
    #endif
    return 1;
}
wtf?.. lol, what does vehicle related shizzle have to do with animations?

Where's Donny's credits? You edited his Vehicle Spawner script to make this, and you forgot to remove some stuff
What can i say about him FAILED
Author put credits ! in script
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#10

Good Work!
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