[FilterScript] [FS]Anim-Master - Printable Version
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+--- Thread: [FilterScript] [FS]Anim-Master (
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[FS]Anim-Master -
Pwnzor - 07.11.2009
Heres a animation menu with easy navigation its still in beta (im busy atm so i cant finish it yet) but it works very well
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Works the game as /dance 1 but with this you type /animmenu and it brings up a menu with all the animations .....even though it has the option to stop the animation it seems when dancing it wont work to stop press the enter/exit vehicle button to stop dancing...ill fix it later
Updated
Added credits,fixed the menu,added the option to stop the animation
Download
Pastebin:
Click Here
Mirrors are welcome
Re: [FS]Anim-Master -
Mkb122 - 07.11.2009
1 error
Код:
C:\Documents and Settings\Mkb122\Bureaublad\Anim-Master.pwn(187) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Warning.
Re: [FS]Anim-Master -
Erkan - 07.11.2009
It's just a Warning you still can use it.
Re: [FS]Anim-Master -
not - 07.11.2009
doesnt work its a bug: IT CANT STOP NEVER TO DANCE !! and the menu ittems arent corectly
if you click on smoke the action that i see is dance LOL?
Re: [FS]Anim-Master -
GaGlets(R) - 07.11.2009
He took idea from my script - animations.. and tried to make a dialog box but failed
Anyway good idea and good job for the clucker
Re: [FS]Anim-Master -
Pwnzor - 08.11.2009
Lol..your script does not have a menu but simple text....And as for the animations you can get those off of the samp wiki
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And this is a beta...right now do not have the time to fix it i will later.....and as for the little clucker comment ive been here along time but decided to make a new account cause the old one had a pretty stupid name.and im not a spamzor
Re: [FS]Anim-Master -
Danny_Costelo - 08.11.2009
pawn Код:
public OnVehicleSpawn( vehicleid )
{
#if !defined IGNORE_VEHICLE_DELETION
if ( gDialogCreated[ vehicleid ] )
{
DestroyVehicle( vehicleid );
gDialogCreated[ vehicleid ] = false;
}
#endif
return 1;
}
wtf?.. lol, what does vehicle related shizzle have to do with animations?
Where's Donny's credits? You edited his Vehicle Spawner script to make this, and you forgot to remove some stuff
Re: [FS]Anim-Master -
Pwnzor - 08.11.2009
Updated: Added credits,fixed the menu,added the option to stop the animation
Re: [FS]Anim-Master -
GaGlets(R) - 08.11.2009
Quote:
Originally Posted by Kylla
pawn Код:
public OnVehicleSpawn( vehicleid ) { #if !defined IGNORE_VEHICLE_DELETION if ( gDialogCreated[ vehicleid ] ) { DestroyVehicle( vehicleid ); gDialogCreated[ vehicleid ] = false; } #endif return 1; }
wtf?.. lol, what does vehicle related shizzle have to do with animations?
Where's Donny's credits? You edited his Vehicle Spawner script to make this, and you forgot to remove some stuff
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What can i say about him
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FAILED
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Author put credits ! in script
Re: [FS]Anim-Master -
elvago - 08.11.2009
Good Work!