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OnPlayerSpawn is called twice when a player connects. Am I the only one tu have this bug?
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Never heard this before, so it has to be problem on your side somewhere.
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Try to fin another onplayerspawn with (FIND) button in you script..
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Actually, how do you know it's getting called twice?
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I have this SOMETIMES, which makes it so players must /kill so they can play.
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OnPlayerSpawn is not called twice, I just tested it..
print("DEBUG: OnPlayerSpawn Called."); - It was only called once for each spawn.
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Ok thanks so it's GM side...
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Slightly a bit offtopic, but my OnPlayerSpawn isnt getting called. It gets called when I first connect, but after death it sometimes (most of the time) the player isnt respawned, but just remains dead with the health bar flashing. I dont know whats gone wrong.