OnPlayerSpawn called twice - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: OnPlayerSpawn called twice (
/showthread.php?tid=105675)
OnPlayerSpawn called twice -
Coicatak - 30.10.2009
OnPlayerSpawn is called twice when a player connects. Am I the only one tu have this bug?
Re: OnPlayerSpawn called twice -
Sergei - 30.10.2009
Never heard this before, so it has to be problem on your side somewhere.
Re: OnPlayerSpawn called twice -
GaGlets(R) - 30.10.2009
Try to fin another onplayerspawn with (FIND) button in you script..
Re: OnPlayerSpawn called twice -
Sergei - 30.10.2009
Actually, how do you know it's getting called twice?
Re: OnPlayerSpawn called twice -
Coicatak - 30.10.2009
pawn Код:
public OnPlayerSpawn(playerid)
{
SendClientMessage(playerid, ORANGE, "DEBUG: OnPlayerSpawn");
//my code here
return 1;
}
The message displays twice on connect. But not when you respawn after dying.
I don't call OnPlayerSpawn in my GM so I don't understand what's wrong...
Re: OnPlayerSpawn called twice -
gemadon - 31.10.2009
I have this SOMETIMES, which makes it so players must /kill so they can play.
Re: OnPlayerSpawn called twice -
Danny_Costelo - 31.10.2009
OnPlayerSpawn is not called twice, I just tested it..
print("DEBUG: OnPlayerSpawn Called."); - It was only called once for each spawn.
Re: OnPlayerSpawn called twice -
Coicatak - 31.10.2009
Ok thanks so it's GM side...
Re: OnPlayerSpawn called twice -
member - 31.10.2009
Slightly a bit offtopic, but my OnPlayerSpawn isnt getting called. It gets called when I first connect, but after death it sometimes (most of the time) the player isnt respawned, but just remains dead with the health bar flashing. I dont know whats gone wrong.
Re: OnPlayerSpawn called twice -
Misiek - 31.10.2009
If you use TogglePlayerSpectating(), then when you turn it off don't use SpawnPlayer() next to it. That's what's causing it.