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Please check if you have any logs created by SA-MP server. If not, please refer to https://sampwiki.blast.hk/wiki/Linux_Server for detailed instructions on how to properly install all server files on ...
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Please check you have all files that your code is referring to. Also please check what functions are being called from within OnPlayerConnect callback. I assume problem is WriteToFile as there is no c...
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Hey, how long have you tried to wait between starting your server and checking its status? SA-MP's master list is not always working in real-time, it requires server to announce itself few times befor...
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Hello. Crashlog you've posted seems to be only a part and does not contains any useful informations. Also, last command executed by server's gamemode was /housemenu - you should double-check it (espec...
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While you solution may work it's useless without further examination of cause and possible drawbacks of its usage. I can however confirm that problem indeed occurs in function readTracksNDat on line ...
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Quote: it's possible to simulate this crashes with compatible windows xp sp3 Thank you for that tip. EDIT: My initial conclusion that problem occured at address 55111C was invali...
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Code: SA-MP 0.3.7 Exception At Address: 0x0040FB80 Base: 0x04280000 Registers: EAX: 0x00000EA0 EBX: 0x008D6264 ECX: 0x00000000 EDX: 0x0055B855 ESI: 0x008E48AC EDI: 0x008E48AC EBP: 0x00000000 ESP: 0x...
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Crashlog you've posted is reffering to function related to CStreaming. To be more precise it's function responsible for starting streaming engine in GTA. Further analysis let's us see that precise off...
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Quote: at the end of 0.3z and Gamer_Z has claimed that the exploit was not fixed. The fix implemented by Kalcor is working in this example. It succesfully prevented arbitary conne...
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https://github.com/eider-i128/SA-MP-MySQL-R6 @Vince - you have to realize that there are still many scripts that requires that version and replacing them is not always best thing to do. Also, i don't...
169
samp-server.exe in this package is probably 0.3e version, you need to update it and recompile script with new includes to ensure full support with server.
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There's new version of bullet crasher. Please read this: http://forum.sa-mp.com/showpost.php?...0&postcount=30
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What the hell? Are you trying to get whole website!? Simply - it won't work, return data is too big for HTTP thread to handle it properly.
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You (or server owner) should check for componets IDs in vehicles (AddVehicleComponent)
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Quote: Originally Posted by ViruZz Not sure if this was reported but it seems nametags are not being rendered behind GTA SA Objects. It was added in RC4, but these health bars look awfu...
8,390
Quote: Originally Posted by Admigo This is not a bug. This is scriptable. Just because something is scriptable it doesn't mean it's not longer a bug! It's still a bug, but it have lower...
222
It may start mass migration from servers with new sync to servers with lag shot. In this case server owners would be forced to enable legacy mode. Avaliable best solutions: a) shotcompmode as a rule...
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Quote: Originally Posted by Manyula Hm, I don't know what to think of the legacy mode. It kinda again splits the so-called "pro's" from the newbies. Now you have to constantly hop from lag...
8,390
Quote: This can be fixed by using server-sided health and armour. You can set player's armour or health when he come back. If it's scriptable, it shouldn't be fixed by Kalcor because progr...
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Quote: Originally Posted by Zhao It appears that this has resurfaced in RC4. It wasn't even fixed in RC3. Quote: Good. Lets hope its stays that ways. Script an IsPlayerPaus...
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