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So what, this is like literally my 7th - 8th year of SA:MP, Never thought I'd been playing a mod for this long. I always quit sa:mp for like months here and there but then for some reason something dr...
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A fully dynamic sophisticated derby minigame. It basically works with one command /derby. Every x amount of seconds/minutes a new derby will load as players are able to sign up for the derby which wi...
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You can use our script, just make your own textdraws pawn Код: /*    native IsPlayerInZone(playerid, zoneid);    native ReturnPlayerZone(playerid);    native GetPlayerZoneID(playerid);   ...
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Quote: Originally Posted by iZN You can use this filterscript: https://sampforum.blast.hk/showthread.php?tid=330879 OR Alternatively you can use JernejL's map editor, there is a option f...
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Yes, the camera is to face the player head-on no matter what way their looking. And no, the camera to face them self, not another player.
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An array is still needed for the variable as the ID of the textdraw may differ from player to player, as they may have more or less textdraws created than the other.
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Hello, just a question I can't figure out, How do I get a camera facing the player regardless what angle their facing?
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Quote: Originally Posted by Emmet_ Hmm, I don't really spend more than 1 hour in SA-MP anymore, but I do infact script a lot - about 3-4 hours a day I am scripting (my project, and some in...
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Just make it yourself, there's enough resources there to create an actual santa. I just hope he finally adds the features to re-texture attached objects to players :/
170
This is a pretty serious issue for me too, can anyone recommend some decent VPS companies (latest), volt host ruined everything for me
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You clearly need to upgrade and compile your Streamer plugin include with the latest ones that match your plugin.
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Great, but for some reason it's still not getting accurate results. Let me do some testing, Edit, missed out something; Code: result = db_query( Database, "SELECT Name, KILLS FROM USERS ORDER BY KIL...
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Hi, I'm not sure why string2 isn't printing in the client message as it should be the value of 'kills'. It's pretty messy code at the moment so don't criticize me on that, I'm just trying to get the...
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Hello, Just wondering, are there any limits specifically around an area on object textures? As I'm having a Crashing problem on my upcoming server, I have a lot of objects that are enclosed with text...
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The code looks fine to me from what I can see, you might want to assign a print message to the LoadVehicle function and see what result it gives you printf("Loading vehicle type %d at %f, %f, %f", mo...
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Can we see your SaveVehicle function?
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Quote: Originally Posted by iDuckling But, I doesn't save kills. Код: public OnPlayerDeath(playerid, killerid, reason) { if(playerid != INVALID_PLAYER_ID) { pStats[playerid][dea...
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