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pawn Код: public Level_Update(playerid){    new string[256];    new lvl = PlayerInfo[playerid][pLevel];    new xp = PlayerInfo[playerid][pExp];    format(string, sizeof(string), "Level %d:...
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pawn Код: switch(GateObject) {      case 0: {        if(GateOpened[0] == true) {          MoveObject(GateObject[0], -48.768456, 27.114319, 1.604109, 3.5);          GateOpened[0] =...
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just use the wiki and dont be so lazy https://sampwiki.blast.hk/wiki/Animations https://sampwiki.blast.hk/wiki/GetPlayerName https://sampwiki.blast.hk/wiki/Format
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Quote: doesnt let the player in the vehicle BEFORE he enters it you could just lock the cars using SetVehicleParamsForPlayer and then unlock them when the player spawns as that te...
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PreloadAnimLib(playerid,"BOMBER"); its already been said once..
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I don't really see how changing it to a switch statement will change anything I have two other objects (the lifts on the aircraft carrier) that I have done in basically the exact same way and they wor...
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Quote: Originally Posted by Hot Pay more attention, you had put the same Z coord. of the object without moving : door = CreateObject(3113, -2305.1000976563, 2050, 0.9200000166893, 0, 0, 0...
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pawn Код: //change new block; to:new block[MAX_PLAYERS];//change commands to:    if(strcmp(cmd, "/roadblock", true) == 0)    {    if(roadblock[playerid] == 0)    if (gTeam[playerid] == 2)Â...
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for some reason the object wont move :/ pawn Код: new door;new bool:Door;new moving;//in on filterscriptinit     door = CreateObject(3113, -2305.1000976563, 2050, 0.9200000166893, 0, 0, 0);//d...
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https://sampwiki.blast.hk/wiki/Creating_...Leave_Messages theres a tutorial.. next time look around before posting
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nope i use TextDrawSetString in checkgas
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ok i have a small problem with the code below: pawn Код: if(newstate == PLAYER_STATE_DRIVER){        TextDrawShowForPlayer(playerid, Carname[playerid]);        TextDrawShowForPlayer(playe...
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sorry for any bugs i will fix them, also flame it works ok with my other textdraws....
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why? it works fine as it is... cos it has Код: SetWorldTime(hour);
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ok i added a very simple weather change system to it updated first post
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Quote: Originally Posted by Prozak And the weather change? no but im gonna make another version where the weather does change when i get the time to do so
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Quote: Originally Posted by [M cmg4life ] kewl, btw the hours are exactly like real time ? i mean if its night there, its night in game too ? anyways is kewl yeah it is lol
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Quote: Originally Posted by Numhaken Nice script man, want a mirror? please
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