Posts: 101
Threads: 20
Joined: May 2009
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0
Code:
public OnPlayerDisconnect(playerid, reason)
{
new pName[MAX_PLAYER_NAME], string[56];
GetPlayerName(playerid, pName, sizeof(pName));
switch(reason)
{
case 0: format(string, sizeof(string), "%s has left the server. (Lost Connection)", pName);
case 1: format(string, sizeof(string), "%s has left the server. (Leaving)", pName);
case 2: format(string, sizeof(string), "%s has left the server. (Kicked)", pName);
}
SendClientMessageToAll(0xAAAAAAAA, string);
return 1;
}