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I would store login data, skills, money, wanted, jail and stuff like that in one table and use another table for inventory.
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first one cause it is nice to have userid as kind of index. Nobody uses the second option Although Im not sure why you are storing Health and Armour ??
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I would suggest you to use ILearner's Code. Using a timer for such a task is not smart
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Код: for(new i = 0; i<sizeof(Coords); i++) { if(IsPlayerInRangeOfPoint(playerid, range, Coords[i][XXX], Coords[i][YYY], Coords[i][ZZZ])) { // so the if statement check i...
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vehdata[i][carexists] should this be userdata[playerid][license] or userdata[playerid][agra] cause i think you want to check if the player has a license or not and than Send a Message.
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Quote: Originally Posted by PepsiCola23 any ideas to find where the error is? after i added a new system there you go
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have a look at their examples https://github.com/AGraber/samp-037-...aster/test.pwn
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Got it with callback and set the pos and rotation on response solved xd
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Im using CreateDynamicObject, than EditDynamicObject. But when I try GetDynamicObjectPos it gives me the first Pos of my Object, not the one after editing How do I fix that
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Maybe have a look on some filterscripts out there? https://sampforum.blast.hk/showthread.php?tid=582823 could be usefull
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then use DIALOG_STYLE_INPUT Have a look on: https://sampwiki.blast.hk/wiki/ShowPlayerDialog to read about syntax Then go ahead and follow the tutorial. When you reach OnDialogResponse blabla check ...
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https://sampforum.blast.hk/showthread.php?tid=379247 read this and you are good to go
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use gettime to get time when exit and compare to time when enter. I didnt mean to use a timer sry
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https://sampforum.blast.hk/showthread.php?tid=356005 uses this instead of a timer
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Quote: Originally Posted by jlalt http://telegramapi.eu5.org/youtubeapi/index.php?v= After v goes the code of YouTube, watch?v=x http://telegramapi.eu5.org/youtubeap...Maroon 5 sugar Afte...
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I cant find the object id for stands object! Can someone reply real quick thx lmao They kinda loooks like stairs but arent
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