0.3.7/0.3DL
#1

Ok so, i have added this include in my server:

https://github.com/AGraber/samp-037-compat

Which allows 0.3.7 clients to connect to my 0.3DL server.

Problem is, doesn't work. I'm currently using 0.3.7 client and my server is 0.3DL R1, when i go ingame all what i get is:

"Connecting to bla bla
Connected, joining the game...."

After 30 seconds: Server closed the connection.

I've tried to add if(IsClient037(playerid)) return 1; to OnPlayerConnect but nothing.

Any help?
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#2

0.3.DL clients connecting to a 0.3.7 server would make more sense, sure you don't have it backwards?
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#3

My server is 0.3DL and my current SaMp client is 0.3.7.

And if you look at include description you'll notice:

Quote:

Allow 0.3.7 connections to SA-MP 0.3.DL-R1 servers

So something wrong with that include, but i can't figure what..
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#4

have a look at their examples
https://github.com/AGraber/samp-037-...aster/test.pwn
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#5

connect 0.3.7 join sever 0.3 DL nonever. ! verison error
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#6

That include will make 0.3DL clients to connect to 0.3.7 servers.
A 0.3.7 client can't connect to 0.3DL, since all downloading functions are missing.
Prossima volta te rispondo in italiano
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#7

Quote:
Originally Posted by spinu
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Their test file just shows how to include it and some random callbacks which i dont need.

Quote:
Originally Posted by alanhutch
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That include will make 0.3DL clients to connect to 0.3.7 servers.
A 0.3.7 client can't connect to 0.3DL, since all downloading functions are missing.
Prossima volta te rispondo in italiano
Why? Include clearly says:

Quote:

Allow 0.3.7 connections to SA-MP 0.3.DL-R1 servers

...
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#8

I don't think that's possible.
How would SA-MP sync two player if one had a custom skin?
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#9

Quote:
Originally Posted by alanhutch
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I don't think that's possible.
How would SA-MP sync two player if one had a custom skin?
Actually, if possible, there is currently a Latin server version "0.3.DL", and thanks to this the server supports the two versions "0.3.7 and 0.3.DL". For users who have 0.3.7 obviously will not download masks or personalized objects.
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#10

Quote:
Originally Posted by alanhutch
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I don't think that's possible.
How would SA-MP sync two player if one had a custom skin?
The skin will show as the specified base skin for that model.
So if the server adds a custom skin with the base model of Ryder, the 037 player will see them as Ryder.
Custom Object Models will be shown as invalid object (a question mark will appear). This can be avoided by simply removing all 037 clients from custom object playerids (if using streamer).
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#11

Why are people not looking at the include before piping about it being impossible...

Where you actually should be asking about this, is in the release thread. There'll be more people with experience and information in there.
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