Search Results
I thought I posted it at some point here but could 0.3.9 have SetPlayerAttachedObject's limit increased? Maybe double it and have it be 20 slots? Pretty sure everyone would appreciate this, especially...
117,383
If 0.3.DL is going to be sidelined, could it at the very least receive all the improvement updates the main branch receives (in the future) such as bug fixes/limit increases or is that out of the ques...
117,383
Quote: Originally Posted by Max_Andolini Version 3.7 released. PHP Code: Bugs solved. Added insert options. (Engine, Charset etc.) Added Charset function in SQL::Connect. Ad...
7,346
I had a similar issue with Ubuntu and switching to Debian Jessie made it completely vanish.
1,306
Quote: Originally Posted by Y_Less ptask To add to what Y_Less means; pTask is a thing with y_timers. So, use y_timers.
1,450
So uh, you're looking to do this?: PHP Code: new     p_timername[MAX_PLAYERS]; public OnPlayerConnect(playerid) {     p_timername[playerid] = SetTimerEx(. . .); // Your SetTimerE...
1,450
I feel like you're over complicating things for no reason. It looks like you're manually trying to keep track of 3D Text IDS when Create3DText already returns it's corresponding ID. Something like th...
348
Quote: Originally Posted by Vadyanga Include map? ___ 10 years later... welcome ... for map: this Don't use the old memory access plugin, instead use the successor!
803
Quote: Originally Posted by waysemir Nice man, pastebin?
1,050
On the contrary, I'm sure plenty of people still use Dini. However, not the old Dini. There's an improved version provided by Gammix, which I recommend you update to. You wouldn't have to change anyth...
305
Quote: Originally Posted by MRM I created two topic in a month. Nobody can answer. So why is this forum formed? For this fucking bug, 100 players will be disconnected. Probably because ...
757
Quote: Originally Posted by PT Add code examples for more persons understand what is Nice job If you check the wiki (https://github.com/BigETI/pawn-map/wiki) there's an example for ev...
799
I've been using this for a while now and found it quite useful. Never noticed how this seemingly got no attention (despite the fact I'm sure I'm not the only one who has put this to use) and figured I...
799
Quote: Originally Posted by Locky_ There could be a new version 0.3.DL (R2), seeking to fix some of the new features. - Download count to be exact (sometimes says you need to download all...
13,566
Show the code that executes after logging in. As well as OnPlayerRequestSpawn/OnPlayerRequestClass. Have you confirmed that your "script stopped responding" (in other words, your server; which can be...
273
This should probably be stickied. (at least temporarily while it's relevant; aka prior to finishing the process)
4,856
Quote: Originally Posted by kingmk You can look my code above, it's more effcicient. No, it's not. Your code and the OP's is an infinite loop. Quote: Originally Posted by kin...
286
Quote: Originally Posted by Ferman Yes you can change it but not instanly, you need to create the actor again or delete it to sync. In DL version if you change the actorsangle, all players...
1,460
Quote: Originally Posted by Mencent That's wrong. d is only for integers and u is for strings and integers. [/PHP] Just to clarify, that's not right either and sounds misleading. "u" is...
461