Search Results
Beachside objects are created by the client 0.3.7, do not appear in the map editor !!!!!!!!!!!!!!!!!!!!!!
169
The objects Beachside are created from client. I can not find the publisher. Sorry my english
169
I tried. The three objects Beachside are created from 0.3.7 client can not remove and I can not identify to change the texture.
169
I want to change the texture the floor inside the beachside, but the object is the client and I cannot erase. How to do ? Sorry my bad english.
169
What is the object crashed on a mission with Denise? I want to fix this interior. Sorry my english Image: http://postimg.org/image/sxjz6g8sn/ Coordinates: 2350.339843, -1181.649902, 1027.976562 Inte...
98
Resolved RemoveBuildingForPlayer(playerid, 2938, 1055.629, 2087.67, 12.469 , 0.25); // thank you Vince
163
I searched in the map editor and the mta samp, I searched on ****** and found no id .. Sorry my english.
163
I want to delete this object. What is id or appears not in the map editor. Sorry my bad english Image Object in gta: http://postimg.org/image/g7gm284zb/ Image in map editor: http://postimg.org/image...
163
If the object does not appear in any editor, how to identify it ... Srry my english
265
I tried search on ******, map editor, with pictures of gates and doors and no found the object... Sorry my english
265
Object is not 4084. It's bigger than him. And resembles id 4084. Sorry my english
265
Looks exactly like id 4084 is higher only. Sorry my English
265
I want to delete this object. What is id or appears not in the map editor. Sorry my bad english Image Object: http://postimg.org/image/g7gm284zb/ Coordonats: 1043.6825, 2086.5579, 10.8203
265
FIX if(hour != 20 || hour != 21 || hour != 22) { return 1; }
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Well I want to go just that command between that range (20-22) (to go at 20, 21, 22 not in other hours) Srry my english
129
Why not go?It should go only between 20 and 22 hours. Excuse my bad english. PHP код:    new hour,minute,second;        gettime(hour,minute,second);                 ...
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OnPlayerSpawn foreach(Player,i) { if(spectatorid[playerid] == i) { PlayerSpectatePlayer(i,playerid); } }
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