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Quote: Originally Posted by Nubik Anyone have a pastebin link of this include? pastebin link on first post expired. http://pastebin.com/ekvKjyjj
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Quote: This doesn't prevent damage, it just provides some easy ways to revert the damage or customize the amount of damage to be dealt. So if you set the amount to 0 it will preve...
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Quote: Originally Posted by eco1999 No, i find. native EmulateCommandEx(cmdid, playerid, params[]) native EmulateCommand(playerid, cmdtext[]) EmulateCommand will re-create the command,...
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Quote: Originally Posted by eco1999 How to call a command? Код: cmd_yourcommand(playerid, " "); // if you are using params cmd_yourcommand(playerid); // if you are not using params
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Quote: Originally Posted by yvoms This is a useful comment i can do something with this lmao, i didn't use it as a filterscript for my gamemode but i was hooking it to my main script as i ...
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Quote: Originally Posted by OKStyle Gamemode has pawn.cmd, FS - not, all comamnds from FS not working when FS was loaded. Why? If you are loading the plugin in a filterscript you must p...
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Quote: Originally Posted by Eloy I did not understand how to use the flags I have a player enum data, obtaining data from mysql if I want to see if a user is not an administrator used a ...
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Quote: Originally Posted by PT Well Konstantinos, I know its thread is not for that porpose but i want ask and suggest something to you. Create an anti cheat for mod hack, you could incl...
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It would be great if you could call OnVehiclePaintjob and OnVehicleMod callbacks. Some vehicles system using those callbacks to update vehicle's variables, in that case your modding won't pass through...
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Actually it is a server sided system you can remove the money directly or just don't give them return 0 on the GivePlayerMoney hook That will prevent hackers from even using it, well they will use it...
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Quote: Originally Posted by nemanjasepa Not heavy design, but looking amazing !! Thanks Quote: Originally Posted by djhiago tem como vocк colocar o arquivo sql nгo ? ...
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If you have A_I enabled on your INSERT query the house id will be increased automatically then you can retrieve it with a query or save it on a variable with cache_insert_id()
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Quote: Originally Posted by vannesenn I don't understand what I can to do with flags? You can use them to make helper/admin/rank commands faster and easier see the example in main post
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If you are not able to protect your script why you even opened a community? If your script got leaked it's your fault, stop blaming the SAMP community for this I can understand how you feel but SAMP ...
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I run some tests because I wanted to make a function to continue messages to a new line if they are very long and I received such messages when the string was too long Logs: Code: [19:43:30] [join]...
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Buffer overflow means that your string has more cells than it can hold for example Code: CMD:test(playerid) { new message[100]; if(sscanf(params, "s[144]", message)) return 0; new string[100];...
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Well I run some tests and placing or not params wherever you don't need them won't cause any problem. Correct me if I am wrong
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Quote: Originally Posted by patrickgtr I don't know where you got your information about y_hooks is outdated but y_hooks pretty much does the same but without the messy defines. secondly y...
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