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It's a nice map dude! Some of things that I would change are: Those gunshells dropping simulating water didn't convince me,I would rather use THIS PARTICLE to simulate water drops The floor is too sm...
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Quote: Originally Posted by Bruno13 Porque precisas de alguйm? Tб com problemas na IDE Pawno? Um dos ultimos topicos dele foi ele pedindo ajuda pq nao sabia identificar a falta de uma...
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Quote: Originally Posted by Sasino97 Thank you a lot I was waiting for a comment like this :P Thanks for the suggestions. I am not using texture studio, I am browsing the textures on t...
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That's a really nice concept,not only for garages,but for interiors in general. I'll definitly take this ideia and try making something cool with it. the only ''problem'' would be wheater,if it is ra...
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Not good at all IMO! I understand that for stunt servers it would be acceptable,because u can trow away the ''good mapping'' for the sake of good stunts. But this one was quite poorly done,there's no...
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Looks nice! I've thought about making an interior to the at-400 once,but I was not happy with the results,the samp limitations makes it hard to do it well detailed. Some suggestions(I assume you use ...
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Damn,you are a really good mapper.Nice to know that the server still going.
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Dк uma olhada aн em algumas coisas que eu fiz: https://imgur.com/a/0nRq5 https://imgur.com/a/tH6Uw https://imgur.com/a/mYw6T https://imgur.com/a/DVeSH https://imgur.com/a/OsyY1 Discord: Venture#96...
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Great map! clean look,good use of textures. +REP
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there is nothing of 'modern shop' in this.It's ok if it is your first map,but compare to others maps that people post in here,this is bad mapping. But keep it up.U can get better!
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Quote: Originally Posted by RANGER44 Looks pretty funky, Awesome job. Thanks!
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Quote: Originally Posted by RANGER44 Pretty dope work! Keep it up, Deserves a +REP! Thanks mate!
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Quote: Originally Posted by Roozevelt well done! Thanks mate!
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Quote: Originally Posted by SonnyGamer I like it. 10/10 Good Job! Thanks! Quote: Originally Posted by Uproar Except from the fact that I hate plain textures, this is nicel...
529
Hello humans! Today I'm releasing an MAP that I've made some time ago. I've posted a thread of this map on the 'screenshots And Videos' section,now I decided to realease the code to public. 363 Obje...
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Hello humans! Today I'm releasing an MAP that I've made some time ago. I've posted a thread of this map on the 'screenshots And Videos' section,now I decided to realease the code to public. 368 Obje...
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Hello humans! Today I'm releasing an MAP that I've made some time ago. I've posted a thread of this map on the 'screenshots And Videos' section,now I decided to realease the code to public. 384 Obje...
529
All u need is practice and inspiration.learn to use texture studios.before starting a map,check some pics on ****** of the real thing to get details.U can give a look at my bar to get some bases for ...
575
So,i've been working in a map these days,but a really annoying bug ruined everything to me. I was texturing a hill (id:11694) and I needed the object to be darker,so I reseted the object light using ...
169
U could've used larger objects to cover the entire map,instead of using tons of small wall.Just do a little bit of searching on objects.the amount of objects makes a lot of difference. Also I can see ...
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