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Have you defined the enum variable as a float type? Your logic in your code may increment in float percentages so that would explain why it does not change when set to an integer.
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Quote: Originally Posted by Meller really? It's to write 3 letters in the console: gmx done. After a deployment and running unit tests pass, the gamemode will automatically be restarted...
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Quote: Originally Posted by Sew_Sumi Maybe they're not respawning, but you're having your Virtual World switched... Good suggestion! Look through your script for anything that is calle...
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You say you've found them, have you altered the default values of them too? - Firewire.
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When your gamemode first initialises it will use a mysql_connect call to a host defined in your gamemode. Connect to that using the username and password (do not post them in here). Thanks, Firewire...
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Hello IDomo! Can you please send a screenshot of your database structure displaying the fields 'banned' and also 'active'. This happens because the Strict Trans Mode is enabled in your mysql.ini fil...
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Call it through a function instead. pawn Код: forward MoveDynamicObjectEx(objectID, loc_vec[], rot_vec[], speed);public MoveDynamicObjectEx(objectID, loc_vec[], rot_vec[], speed){    new debugS...
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Exactly what Jake said, this could also be down to a poorly scripted gamemode or scriptfiles not being read. Try both of those and let us know how it goes. Firewire.
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Hello there, You could be using a corrupt AMX which may be solved be re-uploading the file through FTP in Binary Mode. I also suggest that you unzip your gta-sa server package through SSH. Also I s...
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I would love to see this working on a linux platform. Great work so far!
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You can simply get the amount of houses you own by making a loop through all loaded and check if the house matches your username, if it does. Return the house ID. The way you can only own one is due ...
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Then you must do a SELECT statement to see if anyone's apartment ID corresponds to the deleted apartment and set it to 0. Then your problem will not exist any more. Hope that helps. - Firewire.
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You should call a separate function on a timer after the death, this will allow a time gap in-between to pass the default death screen by SAMP and allow you to enable an anim after.
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https://sampforum.blast.hk/showthread.php?tid=447813&page=462 Post in here, people will be more than happy to help you. Hope I helped. - Firewire. EDIT: PrivatioBoni beat me to it.
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Not really sure what you're asking for but you can save accounts using the `UPDATE` part of MySQL. Looking at both of your pictures it's apparent that your information is saving and not just inserting...
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Because you haven't: 1) Installed the correct plugins and added them in your plugins folder and made a line called plugins in your server.cfg 2) You haven't added the file name on the gamemode line ...
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pawn Код: public OnPlayerText(playerid, text[]) {     new Text[144]; // Also make a new string if that's not been defined elsewhere in the script.     format(String,sizeof(String),"%s says: %...
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OnPlayerSpawn: pawn Код: SetPlayerTeam(playerid, 1); // If the player with the team 1 shoots another player in team 1, no damage will be conflicted. pawn Код: public OnPlayerTakeDamage(player...
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Do you mean mapped ones? Or ones you like? You can do both, just change the co-ordinates to where you want it to be.
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There are plenty of examples on the SA:MP forum which teach and show you how to make one. I suggest; to convert your users over, load them from the file if the MySQL user doesn't exist in the table, ...
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