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Why wont anyone answer this thread... :/
118
Bump*
(Will someone please reply?)
118
That has no point, just createobject, then delete it if they failed or completed...
But even so... CreatePlayerObject(playerid, objectid,...);
62
Hmm... When he starts the job, CreateObject, When he loads the trash, DestroyObject(objectid)... Is this what you want?
62
Change these,
Quote:
new file[100],Name[MAX_PLAYER_NAME],Ip[16];
GetPlayerName(playerid,Name,sizeof(Name));
GetPlayerIp(playerid,Ip,sizeof(Ip));
format(file,sizeof(file),PlayerFile,Name);
...
253
Run it as windows 98... Need help doing that? Message me please...
206
Well, you see... I have two problems... One in which is not a major problem, but the other one is...
First: The looped message... For example, Using this, works, but in game, it sends the "Audio stre...
118
Dude, you may only bumb your post a certain amount of time apart... If im correct its 24 hours... Well at least that is what i have followed... :P... And
Quote:
new file[100],Name[MAX_PL...
253
Quote:
Originally Posted by -=Dar[K]Lord=-
pawn Код:
INI_ParseFile(Path2(event),"loadevent_%s", .bExtra = true, .extra = event);
I already fixed that, that isnt the problem, still ...
119
So... I have a few objects (24 Objects), They make up an island... Is their a way to set ALL of their materials to sand in just ONE SetObjectMaterial?
It would take alot of time to copy/paste each l...
45
Quote:
.pwn(1725) : error 035: argument type mismatch (argument 1)
.pwn(1727) : error 035: argument type mismatch (argument 1)
.pwn(1727) : error 017: undefined symbol "bExtra"
.pwn(1727) ...
119
Ok, so... I used to have a system, that someone else made for me, it makes the player have to choose a team, and choose a class that is in that team... For example... Player that is not registered com...
65
There are quite few breakable objects... Which one do you want?
71
s is defined already, in two sripts... one, y-debug... two, your script... And if you implemented it, it shall be good now...
I dont see any other problem... You just showed us that is IS implemented...
101
Oh... Duh, I knew that... XD (+REPPED...)
[I really did know that, guess i wasn't thinking too well, XD...]
106