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Quote: Originally Posted by [KHK]Khalid Returning 0 under OnPlayerWeaponShot? nope :/
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OPTD is not being called on my server since I updated to 0.3z Anybody else having this problem?
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Quote: Originally Posted by iZN A include for 3 things? Are you kidding me? You could just define them. Also there was a mistake IsPlayerAdmin(playerid), shouldn't be 'playerid' will be 'i...
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CTS server - BASE gamemode This is a very basic gamemode, originally created for clan training, and this was created in the end of July, with a BASIC map system but the person for which I create...
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need a fast reply, this bug is causing too many problems :/
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this is happening for ALL clickable textdraws, after closing the menu, it bugs me :/ even filterscripts, even VSPAWNER
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Quote: Originally Posted by JonnyDeadly It appears as though the player's controllability is being toggled constantly between true and false. Look for "TogglePlayerControllable" in the cod...
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http://www.youtube.com/watch?v=eGI2K...ature=*********
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The camera is normal, and the player anims are fine. It gets bugged, like, I try to run, and after 1 second of running, my player gets to normal standing-position, while I'm still holding the running ...
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The players of my server have problems in moving their player (they can move but the players stop in halfway jumps, and cannot run properly) after closing selectable textdraw menus. I tried SetPlayerP...
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pawn Код: new target;if(!sscanf(params, "u", target)){    //kick code}
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I got impressed at pawn Code: native efile_multiset(type[],{Float,_}:...); and I lost you at Quote: Originally Posted by Niko_boy no speedtests, comparsions , no proof>? how is it fas...
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pawn Код: Hook:P_OnPlayerUpdateEx that's just one big enough reason to not use this D:
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Quote: Originally Posted by MP2 Suggestion: RemovePlayerWeapon (remove a single weapon). Loop through weapon slots and use GetPlayerWeaponData and store them, reset their weapons, then giv...
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Quote: Originally Posted by Lordz™ I've Vm'd you the hooked functions. Updated the pastebin and mediafire with the hooked stocks, thanks
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Quote: Originally Posted by Lordz™ You could HOOK those functions so that the include could be added in every script and doesn't need to change the function's name. I would've done th...
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C-Guns Anything and everything for guns [BETA] pawn Код: forward OnPlayerWeaponHack(playerid, weaponid, allowed_ammo, owned_ammo); /*native SetDangerHealth(Float:danger); // if the player's hea...
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