Search Results
Quote: Originally Posted by maxrobon1_police my suggestion is in the object editor, it is really fun!! thanks samp team for do it!!, but i think we need a new icon for duplicate objects.. ...
5,981
Quote: Originally Posted by kizla pawn Код: #define INF_INT 0x7F800000const Float:INF_FLOAT=Float:0x7F800000;stock Float:GetPlayerDistanceToPointXY(playerid,Float:xs,Float:ys){    re...
5,981
I've meddled with removing the objects in JernejL's mapping tool, and I've come to find that there are two objects that need to be removed: Код: RemoveBuildingForPlayer(playerid, 18546, -2048.6016...
74
Quote: Originally Posted by [HLF]Southclaw Hey, I just decided to use this again (I did a while ago but didn't understand trajectory enough) Now I'm back with more knowledge! But, I can't...
683
Quote: Originally Posted by Finn Would be cool to be able to get the screen position of a point in the 3D world. If someone is smart enough to script or already has scripted it, PM the co...
5,981
I'm to assume that there is a camouflaged implication in that question? To answer it: I've yet to see a single SA-MP server with a gamemode that is at all unique. There may be a few here and there wh...
249
I'd suggest looking up the "Pimsleur Method" of learning. I'm learning Japanese at the moment and it's working quite well for me. I've never purchased from these people, but you can give it a look! (...
204
Perhaps you're looking for something along the lines of this. Though, I honestly think you'd just be better off avoiding these work-arounds.
133
I've downloaded YSI myself and tried out ******'s y_classes example and it gave me the same error. I can't seem to find any sort of definition of "asgroup" nor do I have a clue of its intended use; pe...
188
As the error states "asgroup" is undefined. Paste Class_AddClass and the function in which line 946 returns as well. Hopefully this won't turn into a mess of vines trying to find the root of the issu...
188
Quote: Originally Posted by [ABK]Antonio He needs more than 128, he's using strcat so the size is going to be greater than 128. strcat itself is irrelevant to the size of the array. Whe...
133
The error isn't in your code, but, as specified by the compiler, within y_classes.inc. Open it up and copy/paste line 946 for us to see.
188
Quote: Originally Posted by Dan_Barocu where do i make a sendclientmessage"Engine on"Engine off"??in this cmd pawn Код: SendClientMessage(playerid, -1, ((engine) ? ("Vehicle turned ...
152
Quote: Originally Posted by BlazeFury Are you kidding me? The way I see it, your site already looks perfect! This. It looks great, I honestly don't see any problems with it at all!
156
Quote: Originally Posted by admantis ... Does it happen for every vehicle? Also, note you've an unnecessary pair of brackets following "string" in your SetVehicleNumberPlate call. Furth...
116
Quote: Originally Posted by Dan_Barocu it says not responding at pawno.. Then it probably has nothing to do with that snippet, as I used it as a filterscript and it compiled and ran fin...
152
Quote: Originally Posted by Dan_Barocu is there another option? I don't understand? It does exactly what you said you wanted it to do.
152
Simply make use of Get/SetVehicleParamsEx as such: pawn Код: public OnPlayerCommandText(playerid, cmdtext[]){    if(!strcmp(cmdtext, "/engine", true))    {        new            veh ...
152
Continuing what Babul said, I think you ought to try something along the lines of pawn Код: if(armour > 0.0){   SetPlayerArmour(playerid, (armour >= 40.0) ? (armour - 40.0) : (0.0));}else ...
262
With the scale of code being viewed, I'd imagine that you'd get a lot more help if it were easier to read!
75