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Then tell me why dialogs are functioning correctly for, I'd say, 99.9% of us? Stop posting crap and do your homework before you cry.
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YOU DID NOT CLOSE YOUR "CASE 2:", AMEN Код: case 2://Thats responds correctly { if(response) ShowPlayerDialog(playerid,3,DIALOG_STYLE_TABLIST_HEADER,"Title","Name of vehicles\tPrice\...
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Pair the if statement with an animation index and tick count. I found some framework months ago for the full list of tick counts, I think it was on either southclaw's or someone elses github.. #If se...
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^ it's possible to fix your brains via rusty metal bar. Yes it is another issue which can be "patched" but also could be solved in different manner. It is an annoying bug, and just pisses me to imple...
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Timers work. The Only Way Is Timer - TOWIT
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GTA crashes when tabbing out with an opened project, please fix this bug.
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Got it patched. Код: if(GetPlayerWeaponState(playerid) == -1 && !IsPlayerInAnyVehicle(playerid)) { #if defined yourals_OnPlayerUpdate return yourals_OnPlayerUpdate(playerid); #else ...
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Just tested it again. Apparently this occurs when you use ALS hook method with your OnPlayerUpdate. With y_hooks it seems to skip the problem. Will try your solution, thanks for advice. Edit: Nope, ...
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If server restarts and player held a weapon before gmx was called then OnPlayerUpdate will return the same weaponid regardless of re-connection. To test, simply give yourself a weapon in game and res...
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I have a solution but a more complex than this, will release it soon.
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lolwut? It does not change how GetPlayerAmmo works. Try it yourself before giving an opinion on solution. In case you dont know what weapnos are in slot 8 and 9 then I will tell you: grenade, teargas,...
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Yes, in theory it means that weapon is going to disappear, unfortunately it does not return ammo 0 for weapon slots 8 and 9 when it should.
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Function does not return ammo 0 on weapon slot 8 and slot 9. Unnecessary to mention that it does on other weapon slots. Код: public OnPlayerUpdate(playerid) { new weaponid = GetPlayerWeapon(play...
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This will ban me if I jump out of a plane or buy a weapon in ammunation?
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This callback is not called if vehicle streams out for the killer id causing vehicle death-loop bug. How to: Damage the vehicle to the burning level; Exit the vehicle; Teleport / Airbreak out of the ...
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Quote: Originally Posted by Hanger Please do not, DO NOT publish code that is not functional at all. or even if it does not have any use. If the code is not usable you should not imple...
3,080
GetVehicleTopSpeed is not functioning in no way. You have only 139 gTopSpeed array items. Please do not, DO NOT publish code that is not functional at all. There are 212 vehicle models in total so d...
3,080
I just love when ****** tries to teach something to newbies. Every post is worth it.
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True that but this one protects the innocent. A hacker might have a patch of OnPlayerWeaponShot or there might be several explosions! However will include this, as well as keep the current code. Edit...
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A little snippet include to protect players from spawn-killing each other with no timers involved. Created this for Scripting Help thread and decided to publish it in a visible place for other kiddos'...
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