Solve this serious error with dialogs!
#1

Happens that the dialogues that are sent after another dialogue is answered, returned ID 0 and being answered nothing happens. For example:
pawn Код:
CMD:asd(playerid,params[])
{
    ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Shop","Do you want to buy vehicles?","Yes","No");//First dialog sent
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case 2://Thats responds correctly
        {
            if(response) ShowPlayerDialog(playerid,3,DIALOG_STYLE_TABLIST_HEADER,"Title","Name of vehicles\tPrice\nCheetah\t50000$\nSultan\t60000","Buy","Cancel");
            return 1;//Shows the dialog correctly
        }
        case 3://But this dialog isnt responds
        {
            switch(listitem)
            {
                case 0:
                {
                    //Do anything..
                }
                case 1:
                {
                    //The same
                }
            }
            return 1;
        }
    }
    return 0;
}
I test it with the plugin YSF and the native function GetPlayerDialog, and I saw that returns 0, why?
Solve this!!
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#2

Use some other dialog ID as it may conflict with another script(s) that use that dialog ID.
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#3

Quote:
Originally Posted by Konstantinos
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Use some other dialog ID as it may conflict with another script(s) that use that dialog ID.
Isn't used that ID in another script.. This error is a great bug of SAMP 0.3.7 on Linux version...
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#4

YOU DID NOT CLOSE YOUR "CASE 2:", AMEN
Код:
case 2://Thats responds correctly
	    {
	        if(response) ShowPlayerDialog(playerid,3,DIALOG_STYLE_TABLIST_HEADER,"Title","Name of vehicles\tPrice\nCheetah\t50000$\nSultan\t60000","Buy","Cancel");
			return 1;//Shows the dialog correctly
		}
		case 3://But this dialog isnt responds
	    {
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#5

Quote:
Originally Posted by Hanger
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YOU DID NOT CLOSE YOUR "CASE 2:", AMEN
Код:
case 2://Thats responds correctly
	    {
	        if(response) ShowPlayerDialog(playerid,3,DIALOG_STYLE_TABLIST_HEADER,"Title","Name of vehicles\tPrice\nCheetah\t50000$\nSultan\t60000","Buy","Cancel");
			return 1;//Shows the dialog correctly
		}
		case 3://But this dialog isnt responds
	    {
Men, thats was a example, not my script...
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#6

Then tell me why dialogs are functioning correctly for, I'd say, 99.9% of us? Stop posting crap and do your homework before you cry.
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#7

I just solved my problem, making a timer of 100 milliseconds to show the next dialog. Thank WHICH HELPED ME
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