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Hello guys! I have a definition: pawn Код: #define PFX:%1(%2)  BNS_%1(%2) I want to use it in multiple include (in my systems), so i have to #undef it. But... the problem is i can't undef it. ...
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Quote: Originally Posted by OstGot Currently I\'m just working on it, thanks) Thanks! Another idea: - Can you add an option to the settings to show the possible keyboard shortcuts i...
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Can you add please Streamer support? To create objects via Streamer instead of default SAMP objects. And an ability to switch it with a #define Anyways it\'s a great script!
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pawn Код: native Streamer_DestroyAllItems(type, serverwide = 1);native Streamer_CountItems(type, serverwide = 1); Is it possible to add a feature to count and destroy all types of dynamic things?...
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Quote: Originally Posted by xeeZ Why wasn't this fixed in 0.3z? Oh, so that was the reason why my server crashed sometimes with the crashdetect natives... I think we have to wait a year...
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Quote: Originally Posted by doreto Do you really need 0.4 RIGHT NOW when you 0.3z ? Not now of course, i just asking that when they will start making the new version, because now we hav...
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Hello, When it will arrive? We have to wait a year for it?
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Is it possible to make an OnDynamicObjectStreamIn and OnDynamicObjectStreamOut? With script or somehow?
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It is a good idea. Or at least OnPlayerTake/GiveDamage should detect the frozen players too.
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Quote: Originally Posted by spell Function like "DisableVehicleExploding ()" will be very good for rp servers! Also for make server-sided and synced vehicle explosion (using the exploding ...
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We tested this (on a 70+ players server), and it works fine.. (we get the damage)
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Hello, I saw that you added LOS Test with nametags, but some servers use scripted nametags, and this still visible over server objects. So my request is can you add LOS testing to 3dtext too ?
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Is this work with crashdetect?
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Hello, I trying to write a simple variable to store the config values, but i get two errors: - error 020: invalid symbol name "" - error 010: invalid function or declaration pawn Код: #define CO...
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Just a question, i saw that Incognito hooked the OnPlayerWeaponShot method. pawn Код: public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ){    if (hittype ...
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Quote: Originally Posted by XXJacksug8X R1 !!! I hope Kalcor release it ASAP
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Hello, My question is that the OnPlayer(Take/Give)Damage callbacks detect the correct bodypart if the player or the attacker have modded the target skin? E.g if the modded skin taller or smaller than...
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You can use OnPlayerTakeDamage or/and OnPlayerWeaponShot to save the last time you hit the player and if this time greater than x seconds (e.g 5) then dismiss the kill and don't give penalty for the p...
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I fixed a small bug: when i format -100000 it will return: -,100,000 The fix: Replace this line in formatnumber.inc pawn Код: if ( ++s_iSepPos == 3 ) With this: pawn Код: if ( ++s_iSepPos == ...
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