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There's a security issue with RakNet engine used in SA:MP for networking: https://github.com/SLikeSoft/SLikeNet/issues/32 SA-MP team developed their own fixes limiting ACKs - acknowledgements from th...
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Take GTX 970. Support NVIDIA. AMD can't even do a proper CPU. Here are some proofs:
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I used similar math here to set correct rotation for NPCs: https://sampforum.blast.hk/showthread.php?tid=570188 You can try this: Код: static stock GetAimVector(Float:origin[3], Float:target[3], ...
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This plugin provides low level access to network functions and it could be used for many things, custom object streamer, custom vehicle streamer, custom NPC streamer, and so on.. So both of you are ri...
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Quote: Originally Posted by ipsLeon @Edit: Is there any way to force players go to ESC Menu using RPC? I'm not sure. I don't remember, but I think no. You can always try sending random ...
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Quote: Originally Posted by ipsLeon What's that HUD function? It really hides player HUD? But the screen become strange, is there any way to disable the screen resolution change? This plug...
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 RAK
RAK Hi, First of all I hope it will get approved, because it is far less intruding than YSF plugin and much easier to update if there will be such a need (just a few offsets, no memory addresses, wor...
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I am really curious whether this thread will have some affect on new features in incoming version. I hope it will, because if it won't that means any suggestions and new ideas can go straight to hell ...
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Are you sure that ShowRankEdit procedure is being called? Maybe it doesn't even hit case 0: in your switch statement?
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The input line is too long. PAWN compiler does not support such long lines - the number of characters in one line is limited. Try this compiler: https://sampforum.blast.hk/showthread.php?pid=2768123#p...
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Quote: Originally Posted by DeitY And the line is for (new i = 0; i < len; ++i) if (inputtext [i] == '%') inputtext [i] = '#'; It seems like "len" is greater than array length...
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I think people here would much rather modify their code for every new version in exchange for new functionality and low level access than have a few new functions, but compatibility from version to ve...
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The math behind it (move along straight line): def Vector = (x,y,z) Vector from = (0,0,0) Vector to = (1,1,0) Vector ft = to - from = (1,1,0) - (0,0,0) = (1,1,0) float length = squareroot(ft.x*ft.x +...
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Here is an example: pawn Код: #include <a_samp>bool:HasAnimationApplied(playerid, animlib[], animname[]){    new l_animlib[32];    new l_animname[32];    GetAnimationName(GetPlayerAnim...
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Take a look at this: https://sampwiki.blast.hk/wiki/GetPlayerAnimationIndex
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Kill the timer and set variable to 0 when they disconnect/connect.
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There is: 0.3.7 version of sa-mp has this kind of protection or better one, but it's not released yet.
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Quote: Originally Posted by Urukhay This attack is not - "Full attack" When i was connected server said: "The server didn't respond" I know. This plugin not only protects against "serve...
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Quote: Originally Posted by Urukhay server_log says: Warning: client exceeded 'ackslimit' 5.129.201.72:52669 (7094364) Limit: 3000/sec then all players were disconnected with reason: 0 (Ti...
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Consider this: Speak Into The Mic, Bitch! and this: Speak into the mic, bitch! The first one looks more like the title of movie or something, it's more awesome and I think that's why some pepole may...
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