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Quote: Originally Posted by Unrea1 It would be better with these functions: Code: IsValidPreciseTimer KillAllPreciceTimers Hey, thanks for the suggestion. I could add it, but also, I...
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Hi everyone! Thanks for the reports! samp-precise-timers ⌚v2.0.2 release This SA-MP plugin provides precise timers for the server. It is written in Rust, a memory-safe language. Fix for `Native fu...
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Quote: Originally Posted by Chaprnks Do you know if this is compatible with y_timers? Yeah, it is fully compatible with y_timers. The plugin defines two new natives: Code: /* # Se...
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samp-precise-timers ⌚ github.com/bmisiak/samp-precise-timers Briefly Developed for net4game.com (RolePlay), this SA-MP plugin provides precise timers for the server. It is written in Rust, a memory...
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So I get a dedicated thread huh? Thanks! Understandably, you may have never heard of me - I run http://net4game.com (former h-rp) since late 2008. All those years it was Polish-only, but we have pla...
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Great work. To be honest, seeing the increased complexity of gamemodes and hacks required to force PAWN to do what we want to do, I think the Mono runtime would do wonders, had it been incorporated in...
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So, because of the GetPlayerWeapon() bug I am in need of relatively frequent kicking within OnPlayerKeyStateChange. Ever since I added it, this happens: Code: [17:53:27] [part] Ben_Berthner has left ...
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Yep, even up to ~500MB here. Definitely needs attention.
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Now how about SSL? Eagerly awaiting the new version.
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Hello there. Код: pData.remote_client = (char*)malloc(sizeof(char*)*15); pData.remote_client = inet_ntoa(remote_client.sin_addr); -> Код: pData.remote_client = (char*)malloc(siz...
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Код: *** glibc detected *** ./samp03svr: free(): invalid pointer: 0xf4673b40 *** ======= Backtrace: ========= /lib32/libc.so.6(+0x6b511)[0xf758c511] /lib32/libc.so.6(+0x6ce1b)[0xf758de1b] /lib32/l...
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Yes, actually. The scoreboard's colors seemed to be completely messed up.
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Quote: Originally Posted by Haydz Whoa! amazing, It's strange how they can manage to get 800 players yet they only have 3/800 on right now. Guess what, Poland is in GMT+1 - and since it...
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I guess you could ask every single player whether each of those 1,7k characters logged on today are legit, if so you wish. Believe me though, there is no need to do that Also, check these out: http:...
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It's really not a bug at all. Player/vehicle health is updated once a player's client sends such data to the server. SetPlayer/VehicleHealth functions only send an instruction to change health to the ...
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Quote: It is a known issue that still seems to affect some people, though to a far less extent than earlier versions. If you can wait some time, I plan to redesign most of the networking c...
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Do you use Incognito's audio client?
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I believe the title pretty much explains what I had in mind. Since SAMP.img has been moved outside \models, I think the location should be once again changed - to GTA San Andreas User Files\SAMP\whate...
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Quote: Originally Posted by G-sTyLeZzZ Exactly, it would waste a lot of server/client resources which is in my opinion a pretty bad idea. It's kinda easy to make a suggestion, but you shou...
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What is your operating system, wups?
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