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Woaah yeah he fail, The message would go to self.
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Quote: Originally Posted by Kingunit Sorry, you aren't a good scripter if you cannot fix this Haha yeah, I agree.
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Hey ThamburaaN. Here is /AdminDutyON and /AdminDutyOFF code:- I have made by myself. You must #include <zcmd> Top of your fs. pawn Code: new AdminOnDuty[MAX_PLAYERS] And here is the code...
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It seems to be explained more in some parts, anyways i like your tutorial, keep it up good work and i would like to see more tuts.
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Really good map, release one with 0.3c objects too.
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Do you even do at the right way? If not, read kc's tutorial more carefully and you will get it.
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This code is wrongly defined, You must do that at OnPlayerSpawn callback, and SpawnPlayer OnPlayerConnect? I actually think too it would crash you, because if you spawn the player OnPlayerConnect who ...
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Same code, But the changes in your code are: It's STRCMP and there are much spaces, Bad code lolz, But anyway good work, You converted into STCMP.
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Check all the includes properly, Be sure you did all things right, And included a_samp include.
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Quote: Originally Posted by =WoR=G4M3Ov3r next time, use this http://forum.sa-mp.com/forumdisplay.php?f=33 Haha yeah lol, I did not understood his Language, But i just understood that h...
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Quote: Originally Posted by Kingunit Impossible with HTML dude ... Like Kingunit said. We cannot post anything here with HTML. It is disabled.
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pawn Код: public OnGameModeInit(){    print("meu gamemode");    ConnectNPC("Taxista","taxista");    SpawnVeiculoTaxista = AddStaticVehicle(420, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);    return 1...
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I think it's not released in the Gamemodes Section.
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What do you mean I don't understand, Do you mean how to do it in Filterscript? It's already an Filterscript.. Please explain. Thanks. Regards.
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