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Hey, Currently I'm working on one of my favorite gamemodes but since around the 2 weeks, some Pickups does not appear in the map anymore. Here my code: Код: stock CreateNewPickup(id, Float:x, F...
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All my options + the reaction of iggy1?
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Код: CMD:cleardeathwindow(playerid, params[]) { if(PlayerInfo[playerid][pAdmin] >= 1) { for(new i=1; i >= 20; i++) { SendDeathMessage(INVALID_PLAYER_ID, INVALID_PLAYER_ID, 255);...
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I think you mean this: Just check if the player is not in a vehicle. Only then spawn the spike.. Or, is that not what you mean?
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Lol'ed. When a player die, and disconnect. And another player spawns, with the same ID, the dialog of respawns comes. You forgot to set the Fdie back to 0.
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pawn Код: stock GetEmptyVehicleSeat(vehicleid){    new bool:Seat[4];    for(new i;i<MAX_PLAYERS;i++)    {        if(IsPlayerConnected(i))        {            if(IsPlayerInVe...
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pawn Code: public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){    return 1;}public OnPlayerSpawn(playerid){    return 1;}
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GREAT! LOL, Pastebin fail, look at the numbers. max 999 :P
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I know, what you have, is the best way.
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Or this: pawn Код: #include <a_samp>new bool:g_switch[MAX_PLAYERS];public OnPlayerConnect(playerid){    g_switch[playerid] = true;    return true;}forward SwitchVar(playerid);public Swi...
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He want to call the sendclientmessage only when the player is active (walking etc) and not faster then 1 second, i think this is the best way.
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pawn Код: public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]){    switch( dialogid )    {        case DIALOG_REGISTER:        {            if (!response)...
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No, it dont fix the ddos, it's a attack of services, you can't fix it with a simple kick. (Its not SAMP/GTA side)
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Yo. I was looking in my crashdetect file, and i saw lots of times this: Quote: gamemodes\RRP.amx: During execution of OnPlayerUpdate: gamemodes\RRP.amx: Run time error 5: "Invalid memory ...
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We can't do anything without a code. Delete the command? (i think /newb or something)
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pawn Код: public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger){    if(!IsPlayerAdmin(playerid) && vehicleid == [Vehicleid of the jet]) RemovePlayerFromVehicle(playerid);    re...
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You need to define (new cartimer[MAX_PLAYERS] on the top of your GM.
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