AddStaticVehicle(404,-22.1252,1658.8560,17.2745,2.3498,109,100); // AddStaticVehicle(478,-15.9485,1658.2141,17.3988,355.5391,40,1); // AddStaticVehicle(483,-11.2566,1657.9923,17.2899,356.5412,1,31); // AddStaticVehicle(478,37.7928,1654.4036,17.2859,31.3241,39,1); // AddStaticVehicle(531,73.3871,1682.7170,17.5294,184.0982,36,2); // AddStaticVehicle(572,63.7007,1655.5822,16.8825,1.6578,101,1); // AddStaticVehicle(532,145.5608,1660.9211,18.0773,4.1547,0,0); //
CreateObject(11503, 139.433594, 1683.259888, 16.832567, 0.0000, 0.0000, 0.0000); CreateObject(12991, 131.458496, 1683.531006, 16.564562, 0.0000, 0.0000, 180.0000); CreateObject(16105, 123.451515, 1682.933716, 18.517977, 0.0000, 0.0000, 90.0000); CreateObject(16280, 162.086731, 1686.873169, 20.256189, 0.0000, 0.0000, 0.0001); CreateObject(16689, 100.175758, 1649.863403, 19.126827, 0.0000, 0.0000, 0.0001); CreateObject(3249, 130.798615, 1656.511719, 16.150570, 0.0000, 0.0000, 180.0000); CreateObject(16051, 105.534470, 1680.059570, 19.673384, 0.0000, 0.0000, 90.0000); CreateObject(16146, 83.285400, 1689.163696, 19.652039, 0.0000, 0.0000, 90.0000); CreateObject(1494, 86.161339, 1681.170288, 16.715479, 0.0000, 0.0000, 0.0000); CreateObject(1494, 89.211525, 1681.195313, 16.715479, 0.0000, 0.0000, 180.0000); CreateObject(3243, 84.588104, 1654.923950, 16.504919, 0.0000, 0.0000, 22.5000); CreateObject(11426, 67.943573, 1686.147217, 16.634186, 0.0000, 0.0000, 270.0000); CreateObject(18233, 75.468224, 1655.941040, 16.521582, 0.0000, 0.0000, 213.7500); CreateObject(16053, 48.097412, 1652.524292, 20.532055, 0.0000, 0.0000, 180.0000); CreateObject(3174, 56.716675, 1685.716431, 16.669407, 0.0000, 0.0000, 112.5000); CreateObject(3246, 50.341095, 1684.638428, 16.490627, 0.0000, 0.0000, 0.0000); CreateObject(3250, 39.263245, 1685.265869, 16.740625, 0.0000, 0.0000, 0.0000); CreateObject(3415, 27.655746, 1685.554932, 16.647682, 0.0000, 0.0000, 0.0000); CreateObject(3356, 12.554115, 1687.308594, 21.044083, 0.0000, 0.0000, 0.0000); CreateObject(3355, 11.410660, 1654.172241, 16.401581, 0.0000, 0.0000, 0.0000); CreateObject(1493, 10.637476, 1645.826782, 16.703999, 0.0000, 0.0000, 0.0000); CreateObject(3374, 92.648575, 1691.481934, 18.134602, 0.0000, 0.0000, 0.0000); CreateObject(3425, 55.774750, 1692.414185, 27.983570, 0.0000, 0.0000, 0.0000); CreateObject(1244, 60.516785, 1656.177612, 16.953875, 0.0000, 0.0000, 180.0000); CreateObject(3187, -13.738962, 1689.892090, 20.020109, 0.0000, 0.0000, 258.7500); CreateObject(18284, -16.173470, 1657.179199, 19.334213, 359.1406, 0.0000, 269.1406); CreateObject(1676, -24.576036, 1658.550415, 18.223928, 0.0000, 0.0000, 90.0000); CreateObject(1676, -24.683191, 1656.303955, 18.300030, 0.0000, 0.0000, 90.0000); CreateObject(1676, -18.926065, 1658.575439, 18.098930, 0.0000, 0.0000, 90.0000); CreateObject(1676, -18.926065, 1656.373291, 18.123930, 0.0000, 0.0000, 90.0000); CreateObject(1676, -13.651100, 1656.348267, 17.923933, 0.0000, 0.0000, 90.0000); CreateObject(1676, -13.476103, 1658.573486, 17.948933, 0.0000, 0.0000, 90.0000); CreateObject(1676, -8.176138, 1658.448364, 17.898933, 0.0000, 0.0000, 90.0000); CreateObject(1676, -8.176138, 1656.698608, 17.898933, 0.0000, 0.0000, 90.0000);
if (strcmp("/town", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,-30.0335,1673.2584,16.9663); return 1; }
Originally Posted by Imran.Abbas
Nice work
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Originally Posted by ♠°S.Killa°♠
Sweet Someone Should make an RP Out of This
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Originally Posted by ALpa # Gun
GJ
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Originally Posted by SergiKirov
nice! in version 2 you should make some of those houses have interiors, and that diner would work out nicely with a interior!
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Originally Posted by gszyclon
Oh thats cool
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Originally Posted by ♠°S.Killa°♠
Very Nice
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Originally Posted by ► James_Alex
good job
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Originally Posted by [KMA
America ]
ty very much |