Help gamemode unknown -
TMapping - 25.09.2018
Hello, when I start the windows version of the server shows up well. But when I try to linux I do not show the version of the problem?
https://i.imgur.com/A7nFT8l.jpg
https://pastebin.com/8KBA7b3A
Re: Help gamemode unknown -
Calisthenics - 25.09.2018
Does it set the game mode text in OnGameModeInit? There is a run time error in this callback and breaks the code execution.
It is likely related to vehicles as the upper bound is 2000 (MAX_VEHICLES) and the invalid value is 65535 (INVALID_VEHICLE_ID).
Код:
[debug] #0 000570fc in ?? (0, 1143219782, -1007058944, 1098978427, 1043140182, 0, 0, 900, 11, 0) from sancarson.amx
(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay,...)
Even if it is not compiled with -d3 flag, it is easy to spot the details. The first is modelid which is 0 (valid are between 400 and 611) and the vehicle creation functions returns INVALID_VEHICLE_ID in this case.
Do you load vehicles from a database/files?
Debug info:
https://github.com/Zeex/samp-plugin-...ith-debug-info
Compile your script again, upload and start the server. Crashdetect plugin can print lines now and names of functions.
Re: Help gamemode unknown -
TMapping - 25.09.2018
Quote:
Originally Posted by Calisthenics
Does it set the game mode text in OnGameModeInit? There is a run time error in this callback and breaks the code execution.
It is likely related to vehicles as the upper bound is 2000 (MAX_VEHICLES) and the invalid value is 65535 (INVALID_VEHICLE_ID).
Код:
[debug] #0 000570fc in ?? (0, 1143219782, -1007058944, 1098978427, 1043140182, 0, 0, 900, 11, 0) from sancarson.amx
(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay,...)
Even if it is not compiled with -d3 flag, it is easy to spot the details. The first is modelid which is 0 (valid are between 400 and 611) and the vehicle creation functions returns INVALID_VEHICLE_ID in this case.
Do you load vehicles from a database/files?
Debug info: https://github.com/Zeex/samp-plugin-...ith-debug-info
Compile your script again, upload and start the server. Crashdetect plugin can print lines now and names of functions.
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I have a pledge for me - after updating to d3, I get an error
C:\Users\Tautvydas\Documents\SanCarson.lt\pawno\in clude\YSI\internal\..\internal\y_natives.inc(65) : fatal error 100: cannot read from file: "y_globaltags"
Re: Help gamemode unknown -
Calisthenics - 25.09.2018
What version of YSI do you use and can you show the order of your includes?
Re: Help gamemode unknown -
TMapping - 25.09.2018
Quote:
Originally Posted by Calisthenics
Does it set the game mode text in OnGameModeInit? There is a run time error in this callback and breaks the code execution.
It is likely related to vehicles as the upper bound is 2000 (MAX_VEHICLES) and the invalid value is 65535 (INVALID_VEHICLE_ID).
Код:
[debug] #0 000570fc in ?? (0, 1143219782, -1007058944, 1098978427, 1043140182, 0, 0, 900, 11, 0) from sancarson.amx
(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay,...)
Even if it is not compiled with -d3 flag, it is easy to spot the details. The first is modelid which is 0 (valid are between 400 and 611) and the vehicle creation functions returns INVALID_VEHICLE_ID in this case.
Do you load vehicles from a database/files?
Debug info: https://github.com/Zeex/samp-plugin-...ith-debug-info
Compile your script again, upload and start the server. Crashdetect plugin can print lines now and names of functions.
|
Quote:
Originally Posted by Calisthenics
What version of YSI do you use and can you show the order of your includes?
|
And with me, cfg -z -d3 cfg works, and when some of the records -d3 do not work on that problem?
Re: Help gamemode unknown -
Calisthenics - 25.09.2018
If you use the community compiler, enable compatibility mode by passing -Z in pawn.cfg along with -d3
Always include YSI libraries after a_samp.inc (y_hooks is exception) and use back slashes <YSI
\y_ini> is OK but <YSI/y_ini> is not.
Re: Help gamemode unknown -
TMapping - 25.09.2018
Quote:
Originally Posted by Calisthenics
If you use the community compiler, enable compatibility mode by passing -Z in pawn.cfg along with -d3
Always include YSI libraries after a_samp.inc (y_hooks is exception) and use back slashes <YSI\y_ini> is OK but <YSI/y_ini> is not.
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Thank you for the error was not pwn o transport include