PHP Code:
<+> = Added.
<-> = Removed.
<!> = Changed.
<+> New login screen (now with background scenery)
<+> Items System (Inventory + dialogs);
<+> Barrels System (Drop items after broken);
<+> Destructible tree System;
<+> Base with wardrobe System (doors, walls, windows...);
<!> Cmd: /build reformulated (Now with Textdraws);
<+> Bilingual (Languages PT/BR and ENG) 90%;
<+> New textdraws to code lock system (for doors, gates...);
<+> System of picking fruit from Trees;
<+> Inventory System Update (now with Textdraws);
<+> New animals system, deers and cows added;
<+> Updated Inventory | from 25 for 30 slots | design Improvements, optimizations and corrections;
<+> New map fully adapted and improved (with ores, trees, constructions, mini globes...);
<+> Explosive System (C4) for added base invasions;
<+> Airdrop system with flare (Supply Signal) added;
<!> Several bugs fixed, some of the most important:
- Fixed bug in inventory (bugged items);
- Fixed Barrels bug (before without respawn);
- Fixed bug in airdrop and now it is a bit more realistic;
- Fixed bug in Building Plan (/ build) and now has new objects for building;
<+> Login screen v2 added (background and textdraws was changed);
<+> Added more trees, ores and a few barrels that were missing from the map;
<+> Now the ores as well as trees, are really destructible (you break the ore and when you receive the loot the ore is automatically destroyed and respawn after);
<+> More objects added by the map, to make it more attractive (UserUnkn0wn want avoiding putting many objects for those with bad PC can play normally without lag);
<+> After the player dies all his items will be dropped and will disappear after 30min;
<+> Hemp fiber System (some plants that are on the map);
<+> Fruit System (after you broke a tree, apple, orange, banana or another fruits);
<+> Added chests system, furnaces and crafting table;
<!> The amount of woods, stones, irons, sulfur and the like will be random Between 4 to 10 after breaking down trees or ores...
<+> New screen of death, after the player die will appear a screen with some information about death itself.
<+> Now it is possible to create bicycles or cars with some items, but it is not so easy.
<+> The player gains rewards after completing the achievements.
<!> New build plant, now bigger with more objects and better design.
<!> New HUD design of player informations - deaths, HS, level, live time, etc...
New 0.4.2
<!> New inventory, functions, and design as been changed
<!> Completely finalized inventory and being saved and loaded correctly
<!> Now, to pick up items from the floor, no longer use the 'C', just open the Inventory > Proximity;
<!> The globes supply boxes have their respawn every 15min;
<!> Airdrops are now removed after 6 minutes after it has been called or when no longer have items in it;
<!> System of permissions wardrobe finalized, now has 2 vacancies (1 = Owner | 2 = Another player)
<!> Fully configured and functional HUD;
<!> Base system in general - prefinished, Missing only furnace system and chests (which are already in progress);
<!> A red smoke will be created where an airdrop is called;
<!> Completed bilingual system and corrected translation errors
<!> Now consumable items (Water Cantil, Juices and Drinks in General) have no more quantity (x4, x5...) but a percentage from 0% to 100%;
<+> Command /wardrobemenu added, from dialog to textdraw, it will show a screen with the information of your locker;
<+> When you earn a level, you can receive from 1 to 30 coins;
<+> Now it is possible to duplicate an object from your base, making it easier to construct it;
<+> Each wardrobe of permissions has a building limit - 40 objects per wardrobe (only the chests do not count on the limit);
<+> Chest system started - in progress 47%
- PS: Something can be modified / added or maybe removed at any time.